Steam and Africa
http://www.rockpapershotgun.com/2014/01/16/steam-dev-days-steam-at-75-million-greenlight-going-away/
Have a look at Steam's sales chart by region. You will notice that our entire continent is not even on there, and "Other" is at 1%.
Considering that for PC games our primary (only?) real option is digital distribution, and Steam has the biggest share of that distribution, it's another metric to show where our market is. Of course we knew this already, but it's always nice to have numbers to back stuff up.
Have a look at Steam's sales chart by region. You will notice that our entire continent is not even on there, and "Other" is at 1%.
Considering that for PC games our primary (only?) real option is digital distribution, and Steam has the biggest share of that distribution, it's another metric to show where our market is. Of course we knew this already, but it's always nice to have numbers to back stuff up.
Comments
Are they going back to their previous method?
Gabe Newell has already said their eventual plan is to make the Steam store into an API that developers can use, and there will be the ability to create storefronts.
I wonder how much difference it will make when/if they change the Greenlight system. I suspect much of the same battle will still apply, i.e: getting noticed and getting people interested in a sea of other interesting things. As we've seen, the amount of noise it makes in one place is a lot like the noise it makes in all the other places at the same time.
Maybe it will be different with their vaguely proposed future system, perhaps if one makes a great strategy game it then wouldn't have to compete with non-strategy games for the Greenlight top spots and would show up on the horizon of a strategy store in front of players interested in strategy games. That's the theory, right?
Overall, I would say the current situation of Greenlight is better than no Greenlight. It gives one a way to get to Steam at all and provides feedback on the progress of the marketing rather than Valve arbitrarily rejecting the game because it has no marketing or because they just didn't get to it.
It puts the game past a good few eyes which, I think, is decent publicity at the price ;)