A summary of what MGSA/ SA Game Dev did in 2013
Hey all!
As we're a growing association, I think that it's important to track data to see how we're expanding; how we can improve; and how awesome we've been.
So here's a collection of cool facts/data about MGSA/SA Game Dev in 2013 (I was gonna use cool graphs and charts, but without prior data it's hard to compare things graphically - when I have time I might collect data from 2012 and then I'll do charts):
Prototypes posted in 2013: ±207
Art works posted: ±132
Music/Sound pieces posted ±23 (only five of these were outside the sound competitions run).
Jobs Posted ±28
Paid jobs: 16
Profit Sharing Jobs 2
Unclear Payment Jobs 10
Greenlit Games: 5
- Broforce
- Pixelboy
- Rook's Keep
- Viscera Cleanup Detail
- Stasis
Awaiting greenlighting: Khumba: The Game; The Maker's Eden; zX: Hyperblast; Toxic Bunny HD.
Kickstarted Games: 2 , total funds raised: $167 000
- Stasis: - $140 000
- Ancient Terrible Things - $27 000
Released Games: 18
* Dig! - Tasty Poison
* Neon Shadow - Tasty Poison
* Rhino Raid - Tasty Poison
* Snailboy - Thoopid!
* Bounty Arms - Open Reset + Luma Arcade
* Love Dodge - Pure Fun Games
* Fleet of One - Polymorph Systems
* Soccer Moves - Fuzzy Logic
* PartyTouch - codeRooster
* Tortuga Tales Pinball - Ian Pienaar
* Eskom Energy Planner - Forumula D Interactive
* Greed City - Lighthouse Games Studio
* Zombie Voice Box - Lighthouse Games Studio
* The Harvest - Luma Arcade
* Dark Project - Dark Faction
* Desktop Dungeons - QCF Design
* Rooks Keep - RuneStorm
* Viscera Cleanup Detail: Santa's Rampage - RuneStorm
Games in active Development: 14
* Cadence - Made With Monster Love
* Blazin' Aces HD - Duncan Bell
* Viscera Cleanup Detail - RuneStorm
* Ancient Terrible Things - Pleasant Co Games
* Stasis - The Brotherhood
* Zombie Apocalypse Arcade
* Broforce - Free Lives
* The Maker's Eden - Screwy Lightbulb
* Clash? - Clash Dev
* Khumba: The Game - SIJO Studios
* Death Smashers - Free Lives
* PixelBoy - Giant Box Games
* Atajrubah - Nexy Media
* Bear Chuck? - Steven Tu
* zX: Hyperblast - RetroFuture
* System Crash - Rogue Moon Studios
Games invited to international festivals: 10
* Silhoutte - Manikan Games - Rezzed
* Desktop Dungeons - QCF Design - Minecon
* Broforce - Free Lives - A MAZE Germany, Minecon
* A Day in The Woods (RetroEpic) - A MAZE Germany
* Desktop Dungeons - QCF Design - A MAZE Germany
* Escape Velocity - Richard Pieterse - A MAZE Germany
* zX: Hyperblast - RetroFuture - A MAZE Germany
* Giving, Giving Gone - Wits Students - Games For Change Festival
* Eskom Energy Planner - Forumula D Interactive - Games For Change Festival
As we're a growing association, I think that it's important to track data to see how we're expanding; how we can improve; and how awesome we've been.
So here's a collection of cool facts/data about MGSA/SA Game Dev in 2013 (I was gonna use cool graphs and charts, but without prior data it's hard to compare things graphically - when I have time I might collect data from 2012 and then I'll do charts):
Prototypes posted in 2013: ±207
Art works posted: ±132
Music/Sound pieces posted ±23 (only five of these were outside the sound competitions run).
Jobs Posted ±28
Paid jobs: 16
Profit Sharing Jobs 2
Unclear Payment Jobs 10
Greenlit Games: 5
- Broforce
- Pixelboy
- Rook's Keep
- Viscera Cleanup Detail
- Stasis
Awaiting greenlighting: Khumba: The Game; The Maker's Eden; zX: Hyperblast; Toxic Bunny HD.
Kickstarted Games: 2 , total funds raised: $167 000
- Stasis: - $140 000
- Ancient Terrible Things - $27 000
Released Games: 18
* Dig! - Tasty Poison
* Neon Shadow - Tasty Poison
* Rhino Raid - Tasty Poison
* Snailboy - Thoopid!
* Bounty Arms - Open Reset + Luma Arcade
* Love Dodge - Pure Fun Games
* Fleet of One - Polymorph Systems
* Soccer Moves - Fuzzy Logic
* PartyTouch - codeRooster
* Tortuga Tales Pinball - Ian Pienaar
* Eskom Energy Planner - Forumula D Interactive
* Greed City - Lighthouse Games Studio
* Zombie Voice Box - Lighthouse Games Studio
* The Harvest - Luma Arcade
* Dark Project - Dark Faction
* Desktop Dungeons - QCF Design
* Rooks Keep - RuneStorm
* Viscera Cleanup Detail: Santa's Rampage - RuneStorm
Games in active Development: 14
* Cadence - Made With Monster Love
* Blazin' Aces HD - Duncan Bell
* Viscera Cleanup Detail - RuneStorm
* Ancient Terrible Things - Pleasant Co Games
* Stasis - The Brotherhood
* Zombie Apocalypse Arcade
* Broforce - Free Lives
* The Maker's Eden - Screwy Lightbulb
* Clash? - Clash Dev
* Khumba: The Game - SIJO Studios
* Death Smashers - Free Lives
* PixelBoy - Giant Box Games
* Atajrubah - Nexy Media
* Bear Chuck? - Steven Tu
* zX: Hyperblast - RetroFuture
* System Crash - Rogue Moon Studios
Games invited to international festivals: 10
* Silhoutte - Manikan Games - Rezzed
* Desktop Dungeons - QCF Design - Minecon
* Broforce - Free Lives - A MAZE Germany, Minecon
* A Day in The Woods (RetroEpic) - A MAZE Germany
* Desktop Dungeons - QCF Design - A MAZE Germany
* Escape Velocity - Richard Pieterse - A MAZE Germany
* zX: Hyperblast - RetroFuture - A MAZE Germany
* Giving, Giving Gone - Wits Students - Games For Change Festival
* Eskom Energy Planner - Forumula D Interactive - Games For Change Festival
Comments
Also, if you have an idea for another category you feel should be tracked, don't hesitate to say so!
Obviously, the most beneficial other category to track would be the unit sales, profits, and revenues of the games released. But this would need to be a more formal, MGSA sanctioned activity and would need to remain anonymous apart from something like, "Total unit sales of South African games: xbillion" etc.
Having access to this sort of data will be really useful as MGSA grows - that's the sort of data that can attract investors for studios and funding for MGSA.
Also, I believe that @garethf's System Crash is still very much under development.
Nicely done to whoever took the time to wrangle all those stats.
Great stuff everyone, keep up the awesomeness!
Awesome work dudes, those are good numbers!
Just a though in terms of prototypes, are we separating the ones done for jams, comps and just in general.
I didn't separate the prototypes up like that, no - probably should have :/.
That number is just all game prototypes posted :).
But it's useful to know what's motivating people to make games. Just like it's useful to know that only five music and sound pieces were posted outside of those motivated by the Sound Competitions: which shows us we need more sound and music people on the site / need more competitions :).
Yeah the lack of granularity is why I didn't use an info-graphic in the first place :). It's difficult to make info-graphics without comparing things to each other :).
I'm compiling data from 2012, after which I'll make an info-graphic.
"I'm working on getting the local community up to a point where we could send over a business ambassador to something like GDC. Of course, if we can get an indie team to be those ambassadors while they've been nominated for a prize at the IGF, that would be the best of both worlds."
Thanks for the mention of my game (Tortuga Tales Pinball)
small typo on my surname though , its Pretorius - not Pienaar ;)
cheers
The 2012 stuff I'm less worried about :)
Cool! :)
I think the data can be represented visually in cool ways, but there isn't really enough data yet to use bar charts and comparative to do a proper 'infographic'. :)
What you need it for? :)
But yes, priorities - it's not high on my list right now, I'm just spitballing :)