[Prototype] Codename - No-Name

edited in Projects
Hey all,

Just thought I'd put this here for people to see. It's a small prototype of the lighting effects I would like to use in my game.
Just thought I could get some feedback and perhaps thoughts on if you think this effect is over saturated in games now days?

(use mouse)

--Link Removed--

Shot a lot.

Comments

  • Oooh nifty - I love that effect.

    I don't think it's too over used, though? I've only really seen it in Monaco:

    image

    It's also really important what style of game you're using the effect for too - I find it's too overwhelming in Monaco.

    Is is also a stealth game?

    What you develop that demo in out of interest?
    2381404-monaco_2012_12_03_12_51_44_689.png
    1920 x 1080 - 970K
  • Looks really cool, coincidentally I'm also sort of working on a 2D lighting/shadow thing, although yours actually looks good :P

    I haven't played Monaco (looks really pretty though :O) but I think the only place I've seen 2D lighting that isn't just for prettyfication is in Stealth Bastard.

    I'm a fan of games that use that kind of lighting/line of sight for some functional purpose (and even when there isn't a purpose...I guess lighting just looks pretty in general) so I'd be interested to see this game you're working on.
  • Bensonance said:
    What you develop that demo in out of interest?
    GMS Pro
  • so where is the link, you mentioned in another post you are making a GMS Pro game - I'm trying to find that actually
  • Why was the link removed? :s
  • It was just a prototype of volumetric lighting. The project I'm actually developing isn’t ready for public yet, but as soon as it is it will be on this forum as a WIP.
  • edited
    All my current project has is:
    1. A player
    2. Enemies
    3. Procedural map generation

    What you can do:
    Run around shooting enemies (that do nothing except disappear after 4 hits).
  • So fun. Much wow. Very post. Now :D
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