Magic The Gathering
Hey guys,
I have always been quite a huge Magic freak and was wondering who else plays MTG?
The game also has some super interesting mechanics in terms of Games Design and how they kept the model going for 20 years
Thanks!
I have always been quite a huge Magic freak and was wondering who else plays MTG?
The game also has some super interesting mechanics in terms of Games Design and how they kept the model going for 20 years
Thanks!
Comments
I keep comparing Hearth Stone to Magic, and while I think there's several ways in which Hearth Stone is better (the simpler mana system makes the game less lucky, and mana draw luck isn't desireable when you play just two games a week like I did), but Hearth Stone doesn't have anything close to the wondrous complexity of interactions that Magic has (though obviously Magic is far older).
These days I really enjoy deck-building boardgames a ton - all the awesomeness of a draft with more friends and less competitive shouting :)
I play casually with friends, I am slowly building a commander deck, and will still enjoy playing it for a while, though I made a decision to not spend so much money on it anymore.
This article sums up my opinion about Magic these days fairly well: http://www.gatheringmagic.com/kitchen-table-magic-and-bankslaying-angels/ tl;dr: if it was less of a cash cow and more of an "anybody can build anything" regardless of how deep your pockets are it would be better.
Mechanics wise, sure, there are a lot of cool things, I just don't have the same "need" to keep getting cool new cards anymore, and when I play I play for fun, it will never be any form of "I am playing to try win all the things" ever again I don't think.
Yes, Hearthstone isn't nearly as complex as MTG, but i feel that is a huge boon. I personally feel that MTG is simply too complex and that it's suffering from a bad case of power creep. With new mechanics being introduced all the time, lower mana cards are just getting stronger all the time and I feel like you have to figure out the nitty-gritty of new mechanics every time you play a new opponent. Just my opinion, though. Maybe my sampling size is too small to draw such conclusions.
* or landwalking, trample, <insert name of latest ability that absolutely has to be countered>, etc.
Actually, I think that's the root of my issue with MtG - abilities that require specific counters to be part of decks already, instead of abilities that can be countered by strategic play with any deck. Although I guess that's much, much harder for a CCG to pull off.
I particularly liked Magic in Commander, where you had a deck of 100 cards and could each have only one card of each card, and so people didn't build boring combo decks ("boring" because there was always one way to play the deck), and also because in commander there were always 3 - 5 people playing so rivals would have to team up to defeat the next threatening card, or break a threatening combination of synergistic cards. And also playing in Commander, suddenly cards that benefit your opponents are more interesting.
I didn't find Magic 1 V 1 nearly as enjoyable as Magic in Commander (or double headed) (because of the things @dislekcia and others mentioned, which made so many games white washes or foregone conclusions).
Hearthstone at the moment (while still in BETA) for me feels like there are two, or maybe three, best ways to play per hero type, and the designers intended these play styles (the don't feel like discovery for me). And with just nine heroes the strategic depth is very shallow... BUT... I'm sure if I come back to the game in three years it'll be far deeper. So I'm pretty optimistic.
And obviously the pay to win aspect of Magic card collecting is lame (and this isn't a problem, yet, in Hearthstone).
I think I should try Netrunner...
I will enthusiastically recommend Hearthstone to anybody who enjoys MtG and can get their hands on it (open beta starting soon(tm) as far as I am aware) although as is mentioned it is far less complex (I particularly would like some kind of option in a hero's hero ability).
Yeah the primary reason I bring up Magic is I was hoping I could play some rounds in Cape Town with some community members, I have a rather obsessive Modern collection (I played way to much as a kid) and I recently dug it up out of the attic and have been getting a lot of life and fun out of it, nothing competitive or serious, just kitchen counter fun :)
I built a crazy commander deck so I'm really keen to try it out, we should have a MGSA Beer + commander mode for those keen haha!
I tend to play pre-releases, and then immediately sell my cards to the other players once the event is over. :) I'm not a collector any more, but I'm still enamoured with magic.
When people talk about Netrunner they can get overly fanboysy, so I'm going to try and avoid that. What's good about Netrunner is:
1. Asymmetrical play - two sides plays differently
2. No random boosters - no rarity, no stupidly priced singles, no chase rares, expansions get you everything you need.
3. Hence it's much more about deckbuilding than having "that card".
4. Is incredibly tense. Full of moments of great risk and payoffs. That risk management/reward attainment is unlike most other games, much less MTG.
I played a lot of MTG before I quit, and as "good" a game it is, the above three points sum up how I felt about MTG :)
What I do love about magic is how accessible the head designer is. And boy is he good at understanding what makes games fun and not fun. If you've never heard of him before I suggest you look him up.
Mark Rosewater
Blog: http://markrosewater.tumblr.com/
Podcasts: http://www.wizards.com/drivetoworkpodcast.xml (really recommend this)
Weekly Column on game design: http://www.wizards.com/magic/Magazine/Archive.aspx?author=Mark Rosewater
Like Tuesday the 28th or Thursday the 29th? (with the meetup being the Wednesday). I think I can put together a spare deck.