[Project] MaDBalls clone
So as usual I've been decidedly unproductive during my holidays and so I'm posting this at least in part for extra motivation to finish this project (which I'm mainly doing in order have something that I've finished).
I don't know how many of you played lots of warcraft 3 custom maps but Madballs was one such map which I enjoyed whereby each player controlled a character with which they could run around and pick up balls to throw at other players. Think stingers but with fragmentation grenades and shurikens. It also becomes rather more interesting when multiple players try to collect the same balls (because if one of them has one already the others are in some trouble...unless they're good at dodging).
As a result of my aforementioned not-productiveness, its going rather slowly so you'll have to forgive the wonkiness of the current build...its the pathfinding hasn't been tuned at all and the physics does odd things fairly often (I'm doing it myself with raycasts currently...and that hasn't been tuned much either).

Super-basic-not-working-but-interactive build: Click
I don't know how many of you played lots of warcraft 3 custom maps but Madballs was one such map which I enjoyed whereby each player controlled a character with which they could run around and pick up balls to throw at other players. Think stingers but with fragmentation grenades and shurikens. It also becomes rather more interesting when multiple players try to collect the same balls (because if one of them has one already the others are in some trouble...unless they're good at dodging).
As a result of my aforementioned not-productiveness, its going rather slowly so you'll have to forgive the wonkiness of the current build...its the pathfinding hasn't been tuned at all and the physics does odd things fairly often (I'm doing it myself with raycasts currently...and that hasn't been tuned much either).

Super-basic-not-working-but-interactive build: Click
Comments
I can see the basic components of MaDBalls coming together. I'm very curious to see how it feels with Unity physics (because obviously Warcraft3 had limited physics).
Jarred ( @bevis) was a big fan of MaDBalls... maybe if you get this a whole lot more functional he could be coerced into providing some basic art.
Are you thinking of making it local multiplayer? Or are you trying to go online multiplayer ?
Erm...Well I'd initially planned to at least have some kind of support for both kinds of multiplayer? I dunno if that'll ever become a reality but we shall see.
For controls (which I guess is somewhat important in local multiplayer) I was thinking about having it support xbox controllers so that one analogue stick controlled your character's movement while the other controlled a kind of cursor indicating where you're aiming.