Awwwww yiss. Shader examples for GMS.
@Nandrew and I have been looking into ways to juice our current project up graphically. As you may know, the latest version of GM Studio has incorporated support for those ultra-tasty programmable shaders we always wanted. In my quest to harness these arcane energies, I stumbled across this page on the GM frumz with several common shaders pre-written and ready to dissect or use as you please.
http://gmc.yoyogames.com/index.php?showtopic=586380
Enjoy! I certainly will.
http://gmc.yoyogames.com/index.php?showtopic=586380
Enjoy! I certainly will.
Comments
One hand giveth, the other taketh away. -_-
1. Mysterious looping music in-game where no code existed to call such music.
2. Web build doesn't work when executable worked.
I'm not a full-on dev so I was no good debugging stuff that are supposed to work but doesn't. So I gave up :(
From my perspective, It's awesome for prototyping, it's so fast.
Then cleaning that prototype up... That's hell.
*from a non-programmer's perspective*
(Ok that was some hyperbole, but it's vying for the top stop on my most annoying things to do in GM)
I've also work on web-builds for some of my small projects, and aside from one of two weird errors that I don't normally get in the windows build it runs fine.
I think that when building a GM game with the intention of doing a web-build you should test the web-build as you develop as opposed to making a game and then trying to get it working and then doing a web-build.
And ye I know YoYo kinda fucked that up royally with the web-build being a nice expensive plugin where Unity bundled it with the free version.
A circle sprite is probably the easiest workaround, I agree. :P