Be AAA and Indie
http://chrishecker.com/5_Minutes_Worth_of_Observations_about_AAA_Indie_Games
I hope this is all old for you otherwise watch the video in the link. I only saw this now and it made me believe you can be AAA and Indie at the same time.
I hope this is all old for you otherwise watch the video in the link. I only saw this now and it made me believe you can be AAA and Indie at the same time.
Comments
It's really difficult to actually do, even if you try to do it from day 1, it takes a few specific elements to make it work. I wonder if they're elements that one could learn, or if you cultivate your strength in a few of the right areas.
Most likely a combination of both, but I'd love to know what a lot of these elements are. I can think of stuff like:
1. High-variance games with lots of content and therefore balance and therefore opinions (Broforce's bros, DD's gods, races, etc)
2. A good story (100 000 000's dev story)
3. A unique *something* (usually some mechanic)
4. Big name involvement
5. Controversial claims/beliefs/methods
6. ??? What else?
I hope I'm not sounding like I'm making it sound easy - it's not. At all.
Easier said than done though. Building an audience obviously takes time and i have seen a few community members mention that immersing yourself in a community that you can become part of is probably one of the most important and helpfull things you can do as an indie game developer, for your game and yourself. I am ashamed to say that i am probably the worst example of an active community member though! But I am going to work on that! :-)