Flatland (musing)
For a very long time I've wanted to make a Flatland game. I noticed there is a 2007 movie. I think there's a brilliant indie game concept there, despite the movie looking kinda weak.
Although some awkward games company is probably got the job. (The movie doesn't look high budget)
I love the idea of planning internal organs and muscle groups based on 2D topology.
Just a thought :)
Although some awkward games company is probably got the job. (The movie doesn't look high budget)
I love the idea of planning internal organs and muscle groups based on 2D topology.
Just a thought :)
Thanked by 1francoisvn
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this all reminds me of this game http://www.youtube.com/watch?v=GhBoY6s-Fhw (don't know how to embed youtube vids) you can move things through the 4th dimension to solve puzzles. Win!
I am currently working on a fps that works with 4 spatial dimensions for our 3rd year games prac at Uni. The player exists in 3 dimensions but has the ability to move across a 4th dimension.
Kind of based on this video's concepts:
http://www.youtube.com/watch?v=uDaKzQNlMFw
Initially I wanted the enemies to be 4dimensional creatures but our plans had to be scoped down a lot because of the time frame. (will share this in the "what are you working on" thread as soon as I have something to show)