Analytics - Which company would you recommend

edited in Questions and Answers
Hi everyone,

I was wondering who has used in game analytic, which solution you are using and why?

I have been looking at a few options and so far I have found
http://www.gameanalytics.com/
https://honeytracks.com/
http://www.distimo.com/app-analytics
http://appfigures.com/

Comments

  • I haven't used any of these, but I've worked with Flurry and Kontagent before (on iOS and Android). Kontagent theoretically has more powerful tools to analyze the data you get back, but Flurry was muuuuch easier to work with.
  • Thanks @mattbenic, I was trying to remember what Flurry was called. I wanted to mention it.

    I haven't worked with any analytics before, but I have heard(like Matt said) that flurry is easy to use.
  • We just rolled our own messages and fired off analytics events to our server. It would probably have been easier to lob those at Google Analytics, but we're dumb, so we didn't.

    What sort of stuff are you looking to measure?
  • Thanks for the responses guys, we are looking at just stacking player progress, kills, points, collectables, deaths per level, time taken for a level and time in game.
  • Old thread I know but I just wanted to add my recent experience. So we built Dead Run in Unity3D :) and it's targeted for mobile. The natural solution for mobile analytics would be Flurry. But our alpha is on Web and we want to catch data there as well :(

    Then to our rescue came Google Universal Analytics. You can track web data and mobile data from the same tracking number :D We then bought this plugin http://strobotnik.com/unity/googleuniversalanalytics/ which made the whole thing a drop in solution. I got it setup in 10 minutes.

    So far it seems to be working well, the data is logged, custom events gets logged. All is good. The only thing that this plugin does not have is offline support. So in other words if you user is not online the data will not be logged. This is not really a problem for us though. Also the plugin is $30 :( but seeing as we want to complete Dead Run in two weeks it is totally worth it!
    Thanked by 1tbulford
  • Question, the plugin does not have offline support, but since it's a plugin, can't we write our own offline stats storage and pass to it when the game goes online? :)
  • edited
    Edit - laggy double post without possibility of deletion...
  • I had a big issue with the using any Google Analytics tools for SokoBomber, so I in the end for time related reasons dropped analytics. I want to revive having analytics in game, I am looking for the solution that works most consistently across all platforms, and GA just doesn't get data from half the devices and platforms I test on (issues with internet connectivity, offline support, etc). Anyone have any suggestions regarding this?
  • There are always going to be problems with analytics in offline play. If you're not running simple accumulators (time played, levels won, etc) that can be incremented and are looking to store individual events, you always have to have some cutoff point to stop your stored events from ballooning into a wodge of data too large to send.

    It's a good idea to be okay with not tracking everything - some data is better than none ;)
  • dislekcia said:
    There are always going to be problems with analytics in offline play. If you're not running simple accumulators (time played, levels won, etc) that can be incremented and are looking to store individual events, you always have to have some cutoff point to stop your stored events from ballooning into a wodge of data too large to send.

    It's a good idea to be okay with not tracking everything - some data is better than none ;)
    I was having the issue where I was only getting ~20% of my online play being tracked. Offline data I would track would just be game launches by date (to check people coming back), the other analytics would mostly be for general feel of difficulty and pain points in the level progression for players in general.

  • We ended up using GameAnalytics, it has online and offline analytic tracking. It is easy to implement, and for far is working great (2 months in)

    We got it working on iOS, Android, and PC. Seems to bomb on windows phone and windows 8 builds. We have to just put some more time in getting it to work on those formats. It also has a ton of features that we havent even explored yet, such at heatmaps to show in your game where people are spending alot of there time.
  • @rumor GameAnalytics looks awesome!

    Is it drop in and go or do you have to add sdk's the IOS app and Android APK?

    Also do you have to configure each platform?
  • You drop in, and then there is some small tweaking, very small tweaking. It all can be found on there site, setting up for which ever device you want. Then you set the ID's that you want to get sent and Boom done.

    The web-based UI is also very customizable. We have found the whole experience to be very user friendly and I would recommend it.
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