Analysing a top grossing freemium game
I came across this article discussing the game loop for Rage of Bahamut - a Freemium game that's a great example of the genre strategy. I know we don't really like this genre around here but I find that it's really good to learn from what makes it tick as a game, what holds people's interest.
http://iteratingfun.com/post/30438564732/top-grossing-rage-of-bahamut-analysis
http://iteratingfun.com/post/30438564732/top-grossing-rage-of-bahamut-analysis
Comments
There are different things about freemium games to learn about, and of course different ways of going about it. I thought there's learning about RoB's game loop is valuable in all kinds of game design, not just Freemium :)
CCG might just be a genre, if not a collection of mechanics. Rage of Bahamut is the old web-PvP-sim (complete with runaway feedback loops) model with the elements you build with supplied via collectible packs instead of earned over time... Seriously, boil it down and you get Promisance, or, closer to home, Moonbase.
RoB's success is more attributable to network effects than good design - there are a ton of games just like it on the app store and there were a ton before it took off too.
The game is popular because it's popular. If you're seeing parallels to celebrity culture, that's a network effect too. Essentially: The game is being spread around because enough network nodes have it now that they constantly introduce it to other connected nodes. I'm not saying you don't want that to happen to your game, everybody does, it's just that you're not going to find out why it happened by analysing the game design.
One of the keys to succeeding in freemium is to grow the number of players you have as quickly as possible, so these games are generally really pushy about inviting friends. They offer (often significant) in-game rewards for sharing actions. For this to work though, you need a core of starting players, and the easiest way to get that is to get their attention by cheating your way to the top of one of the charts.