Houdini Engine
Houdini's been kind of a sleeper hit for a while, particularly for doing CG work that involves dynamics and procedural asset creation. (This, I'm told, has become quite popular in studios that have to make giant, sprawling worlds and massive cities, while not blowing their art budget.) You don't have to bake things down and export them to Unity; they're actually live in Unity, doing their thing in real-time. Sounds pretty sweet.
It's free to use right now, as a public preview that's running indefinitely.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2600&Itemid=387
It's free to use right now, as a public preview that's running indefinitely.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2600&Itemid=387
Thanked by 1tbulford
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I recently saw the Houdini update too. Its been on my radar since the voxel library I'm using, OpenVDB, was integrated into houdini. Some pretty cool artist friendly procedural generation stuff going on there and Unity integration is win :)
Let's just say it consistently finds way to blow my mind! We're all familiar with Unity and having inspector to tweak and push values. Houdini espouses many of the same concepts, but for 3D! Another way I've described it, as Adobe Illustrator is to Photoshop, Houdini is to other 3D modelling apps. It just a lot more control, precision and variance.
Procedural-ism in built into the core of Houdini, the idea of instead a building a tree, build a tree system, and then you can have a 1000 trees. It's the kind of thinking that's coming to the fore in other tools like substance designer. In this regard Houdini is one of the best node graph editor tools I've used, because it finally realises the dream of being able to put code in any inspector field, or to have in nodes that allow you to put little pieces of code in them.
Whilst the paradigms in Houdini aren't for everyone, some simple 3d operations can be very tedious (Blender 2.8 might be a better tool) - but can confirm it's a tech artists dream :D
(Fun fact: I found this while trying to debug houdini engine integration :D )