[Concept] Play as a blind man
Hi all,
I thought of this before I stumbled across MGSA so I was wondering what you guys think about :
A story driven game about the life of a blind man.The game would also have no visuals and all of the story details would be delivered through sound clips.
Sort of a auto-biography of a blind man.
Not quite sure what gameplay would be like but hey Dear Esther made it happen. (Although they had pretty graphics...)
Thoughts ?
I thought of this before I stumbled across MGSA so I was wondering what you guys think about :
A story driven game about the life of a blind man.The game would also have no visuals and all of the story details would be delivered through sound clips.
Sort of a auto-biography of a blind man.
Not quite sure what gameplay would be like but hey Dear Esther made it happen. (Although they had pretty graphics...)
Thoughts ?
Comments
http://www.joystiq.com/2011/03/12/deep-sea-the-scariest-game-ever/
Guess the point is... Work out what it is the game is trying to convey, or what is the thing that's gonna make it engaging. Sure there's sound, there's a million ways to do sound. Different moods, different effects, etc.
Why is it different from listening to some good music? What's the controls? What do you do?
puzzle based // say you here a baby crying and you walk around a bit and here a rabbit/squirl/tedy bear and you press E, some thought dialogue plays and you go over to the baby and press E again and give him this item to shut him up silence him.
or
The exploration of his/her feelings from teen years to adult and you just walk along in a 3d world with a black screen while the story is being told to you.
I like the latter more.
Hmmmm :)
Perhaps designing the game for devices that have some kind of tactile feedback (gamepads with rumble, phones with vibrate) would be a better option.
Thats what I meant. Like say that feeling of having to learn something new. For instance when you walk into a wall the screen shows a blue 5 symbol. When you pick up something it shows a yellow A symbol. Something completely new.
@mattbenic
So if I understand this right a example would be : when you walk into a wall the phone vibrates. ? It would be interesting to train gameplay based of off haptic feedback as well. But the haptic (touch) device should be able to produce a variety of different vibrations otherwiser this wont work. In my mind at least.
One team are assasins, who have a large axe.
The other team is the Guru, who is blind.
The above picture is what the Assassin team sees. Assassins are armed with big scary axes.
The above picture depicts what the Guru sees. It’s a black screen. The Guru is blind and also has a big scary axe.
http://blendogames.com/news/?p=848
You might also want to have a narrator, to drive any game play and also guide players who have no idea what to do and are used to visual cues.
http://feedly.com/k/19NBjZ3