Colourblind-safe colour palette!
So the topic of colour blindness came up today again - my games tend to have colour blocks and colourblind people tend to not like them (@duncanbellsa sorry!)... So I did a little digging and found a few links:
http://www.mollietaylor.com/2012/10/color-blindness-and-palette-choice.html
This one has a couple straight-up colour palettes that should be colourblind safe.
http://www.visibone.com/colorblind/
This one has this funky colour... Hexasticka? (It's not a wheel)
Apparently
looks like this for colourblind people
Cool things to keep in mind :)
http://www.mollietaylor.com/2012/10/color-blindness-and-palette-choice.html
This one has a couple straight-up colour palettes that should be colourblind safe.
http://www.visibone.com/colorblind/
This one has this funky colour... Hexasticka? (It's not a wheel)
Apparently
looks like this for colourblind people
Cool things to keep in mind :)
Thanked by 1mattbenic
Comments
Catering for colour blindness can be hard!
An easy way to describe it is the tonal values. For example, if you were to take it into photoshop and make it greyscale, the ones that are very close are more than likely the problem colours for me. A bright vibrant red would be easily distinguishable from a grass green. The problem comes in when the green is vibrant as well.
As far as I know, I think my colour blindness is the most common. Not sure which one I have but it's mostly blue & purples, and reds & greens.
Its actually surprising how many game developers are colour blind :)
One thing i usually struggle with is the red/green crossbar for enemies/allies. but quite a few games have a colourblind option which switches it with white (or yellow) and red. FTL is a great example of a colourblind friendly option, i remember playing on a friends PC and getting extremely confused until i realized what it was.