UNITY 4.3 IS HERE.

edited in General
http://blogs.unity3d.com/2013/11/12/unity-4-3-2d-game-development-overview/

omgomgomgomgomgomgomgomg.

And I just gone and built a 2D sprite game on the weekend with my own gravity-by-raycast, lol :)



Comments

  • Unity makes things too damn easy to do :D
  • Better than interpretive dance :D
  • Yay~!

    Also 1GB download -_- err. . .
  • @Karuji At least its a nice round number. (Technically not I know) But still.
  • and I'm just sitting here creating my own 2D sprite manager for unity...
  • @stray_train: hahahaha! Almost wet myself XD
  • @farsicon at the end of the vid it LOOKS LIKE he DID wet himself XD
  • Thanks, @Stray_Train... Now I know what Antonio Banderas' orgasms sound like...

    Also, UNITY 2D, BITCHES!!! I'm super excited! :)
  • Is anyone else getting weird artefacts with Unity 3.4.0f4? Especially when I run the game not maximized the other windows will show each other's data or flicker or zoom/shrink the data
  • @Fengol, yes we are predominately from nGUI even when we in the IDE. I think there are some serious health issues with this build of Unity that or the laws of codding changed overnight and the pixies forgot to tell me.

    Right now I would not be recommending 4.3 if you have a super critical deadline like ours. Hopefully there will be a patch released soon.
  • I had a great conversation with the Unity QA team and I ended up resetting my Nvidia settings (not that I had changed them) and everything looks fantastic now. I've picked up another problem though that MonoDevelop sometimes won't close the splash window and I have to kill the process and try again.
  • @Fengol That might help on the pc but the same things happen on the Gamestick and the windows devices. 4.3.1 cant come fast enough IMHO
  • @tbulford, you deving for gamestick? we just ordered the sdk one a few days ago. Whats the developing process like for one, any crazy changes needed to be made to ones code?
  • @rumor, depends what your code currently runs on. In essence the GAMESTICKcontrol system works through Unity Input so you just have to bind the right values to get it working.

    Been 1080p on a small android core does have some serious performance limitations. Avoid creating new geometry and we have had to ditch the Unity particle system for our own home made version.

    I will be blogging next week with permission from GAMESTICK. I keep telling people I have had to get the services of 19yo me to come assist with all this.

    Oh and get nGUI if you using normal Unity OnGUI you loose about 10ms a frame just for an empty OnGUI method. I was thinking of bringing the GAMESTICK to the December MGSA meeting but the topic might be too technical for that platform.
  • Awesome, thanks for the heads up, we are using NGUI, and are using a pooled unity particle system, so will be interesting to see how it runs. Im excited to start testing on the GAMESTICK. Awesome, looking forward to reading your blog!
  • Consider using nGUI 3 not 2.7 there are a lot of optimizations for Windows Phone there. Assuming you might want to keep that door open. If you on 2.7 its not a small upgrade lots will break.
  • Has anyone managed to find a decent tutorial on the animation system? I tried watching that video where they go over all the new 2D features, but when I follow their steps it doesnt work the same as theirs :/
  • Yip using 3.0.2 :)
  • edited
    @CiNiMoD - I know @Fengol posted a neat tutorial last week some time. Maybe have a look at that:

    http://www.makegamessa.com/discussion/1428/creating-a-2d-game-with-unity#Item_2
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