E: Quick Turret
It's incomplete and a fraction late. Just really wanted to see what I might be able to do in 4 hours.
Raw Game Maker 8.1 Lite format
Executable v1.5
Executable v1.7 NEW
Until I have ingame instructions up:
Aim: mouse
Shoot: Lmb
Music on/off: M (because it will drive you iiiin-farking-saaaaane :s )
Raw Game Maker 8.1 Lite format
Executable v1.5
Executable v1.7 NEW
Until I have ingame instructions up:
Aim: mouse
Shoot: Lmb
Music on/off: M (because it will drive you iiiin-farking-saaaaane :s )
Comments
It's a decent start, but the feel of the controls is horrible to me - I'd much rather have shooting by clicking, and having the turret follow your cursor, and bullets that are a bit faster to reload. It seems like right from the beginning I was undergunned. Zombies being able to pop up right next to your turret didnt help either!
Again, thanks for all the feedback, I genuinely appreciate that. I am at extreme noob level still so I had no intention to enter at all really. At ~20:00 I needed a break from my project and as I read the forums and this competition thread, I thought I would push myself to see what (if anything) I might be able to come up with before midnight. To be honest, I didn't think I would be able to enter anything even remotely working within that time, not at my level of knowledge and experience, so I was very chuffed when I was able to hit 'submit'. :)
Other people here on the forum know a lot more about Game Maker than I do, but it sounds like when you click the mouse, you need to set a variable, storing the position of the mouse at that moment, and have the bullets follow to that point.
Even simpler than that is to just instantiate a bullet object when you click the mouse and set it's starting velocity to aim towards the mouse cursor just once, and then just add that velocity to it each frame.
As for the turret rotation - dont bother with drawing all the different frames, I'm sure Game Maker can just rotate the object up to any arbitrary angle for you.
- shooting with lmb
- turret follows cursor
- bullet reload time reduced by 1/3
- zombies spawn animation added and made shootable from halfway through animation so that they can't ninja you from right next to the turret
- Bgm added which can be switched off and on
- Turret fire sound added
- Some minor cosmetics and tweaks