Why is IGDA against unionization?
I was reading this article and it just doesn't make sense to me. It's known that the games industry is really tough and the lack of any sort of workers union isn't making things easier. Is there some downside I'm missing?
Comments
I definitely agree the soul grinder that is the games industry is a pretty evil and despicable thing in some quarters and I hope anyone in that situation finds their way to a better place (from a short term death march crunch survivor). A union would actually be a good thing as far as I can tell, but it would probably only accelerate the geographical spread of game studios to places without unions and cheaper pay checks. This is what's happening with Hollywood with sfx studios as far as I'm aware.
As one of those potential cheaper places, I'm not sure how I feel about it. But hey local industry growth is probably a good thing.
There's also a possible angle of game workers seeing themselves as white collar workers and thus "above" unionising. Plus the US has a long history of socially demonising unions and collective bargaining in what can only be seen as a concerted effort to undermine the power of workers in favor of large companies, but that's a pretty obvious US problem that they're going to have to start dealing with as a social issue pretty soon. Occupy and the dissatisfaction with the 1% movements are indicators of a trend, I feel...
TLDR: IGDA wants fees, unions are seen as bad in the US, IGDA sees unions as competition/morally worrying. Don't think they're right myself.