[Event] Joburg Community Night - 12 November 2013
This event happens monthly, is free to attend and anyone may speak at the meetup - just comment in the thread below to let us know!
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Tuesday 8 October
Where: Microsoft Campus Bryanston, 3012 William Nicol Drive, Bryanston, Johannesburg
Content:
- 6:30 - 7:00 - Meet, greet, and eat.
- Community News (5 min)
- Blizzard Design Video ~25 Mins
- Creating real- time fx for games ~15 mins (@Elyaradine)
- Focused prototype feedback
- Open Demo Floor
With demos of all the games we can muster, or that want feedback, set up outside the Auditorium.
- Your presentation/talk/game here.
Test games! Talk games! Make games!
When: 18:30 until around 21:30, Tuesday 8 October
Where: Microsoft Campus Bryanston, 3012 William Nicol Drive, Bryanston, Johannesburg
Content:
- 6:30 - 7:00 - Meet, greet, and eat.
- Community News (5 min)
- Blizzard Design Video ~25 Mins
- Creating real- time fx for games ~15 mins (@Elyaradine)
- Focused prototype feedback
- Open Demo Floor
With demos of all the games we can muster, or that want feedback, set up outside the Auditorium.
- Your presentation/talk/game here.
Comments
So if you have a game that you're working on Please bring a build of it and ideally something to play it on. There are usually tables around that we can group together and set up a arcade to play in.
Oh and also, I won't be in Joburg for this meetup. It's the first I've missed in close to a year and a half, so sad face :(. Anyway, will @Rigormortis or @Fengol please run it in my absence? :)
I'd rather do it for December if there's still a meetup then, but I could probably still bang something out for this month if I had to, although it'd put some pressure on my already-packed schedule.
I'm there for a December meet tho!
Also, if somebody has the installer for the latest version of Unity, I'd very much appreciate it if I could get it from someone. See ya'll there!
Are there any talks happening tonight? No design discussions? No games or prototypes people want to take center stage for?
I'm happy to just spend the time playing games in the make-shift arcade after some news.
If we're cool with watching a Blizzard video, there's a really awesome one on which the design portion of my talk would've been based, and which has examples of how their games have done it right and wrong. I imagine he'd do a better job of talking about effects design than I would anyway. :P So... it'd be about 25 minutes of his talk (we don't need the whole thing), and about 15 minutes on a couple of fx/shader examples to show the tech-side of stuff and do Q&A.
Sorry about all the technical fails. Everything was set up on my laptop, but when that wouldn't show on the projector, everything kind of fell apart... :P
Hope you got something out of it. :)
I'm super interested in getting a practical hands-on regarding your examples @Elyaradine, like... Source files or something, that can walk me through how shaders and UV maps and whatever are put together?
I still have my old libraries etc, so expect something done in Delphi/FreePascal ;)
Package: https://dl.dropboxusercontent.com/u/9847316/vfx.unitypackage (1.74MB)
Web Build: http://pixofile.co.za/jonathan/vfx/_Build.html (~300KB)
Assets > Import Package > Custom Package...
If you have any questions, ask away. If there's something you feel you don't understand at all (we might have jumped in the deep end), then maybe I can put up a guide on devmag, or do a follow-up talk that explains things for you. Answering stuff here is better though, because it's less formal and I don't have to go digging up examples or anything. :P
Also, I rushed these on Monday night. They're all done by me, except for the image of the baby, which was stolen off of a Google image search for education! <_<
@elyaradine - I just had a look at the web build, did you take the frozen baby out? That was my favourite :(
At work I do very little coding anymore :(
Got a small idea I want to try.
Anyone seen Basic 4 Android? Looks like a very neat Andorid development tool, pity its only android.
I for one really enjoyed getting to the open floor sooner, and feeling less rushed. I wonder if we should place a hard limit of max 2 presentations per meetup?
As for the shorter presentation time, I think it's a good idea. Maybe rather limit the time than the number of presentations. eg. 3-4 short presentations or 1 long one.
@Nitrogen you make a good point about Q&A time. Limiting this time would certainly help-we can always come back to these topics in open floor time. @LexAquilla how are you guys handling your Q&A time after the fixed-time talks?
Also, while I didn't stay to play, having the tables at the back for people to set up their games to be played is great, excellent idea :)