My new game PartyTouch.
Hi.
I have just released my latest game on the IOS app store. It is free till monday. I would really appreciate it if you can give me an honest opinion of my game. What works what doesnt work etc. Where can I improve.
https://itunes.apple.com/us/app/partytouch/id717812545?ls=1&mt=8
Thanks for all the feddback
Wimpie
codeRooster.com
Comments
I don't see what the items do for you though?
My only annoyance was playing the first few levels and having to go through the tutorial every time. There should be an option to say I've read this tutorial and not to show it again and then, in the options, another option to turn them back on.
Thanks again for the valuable feedback
I can't remember which games are which, I'll have to play again and tell you. One thing that was annoying was having to click on a node to see which parties I could go to. I think rather than the player clicking on them, disable them and draw lines of the path the player will take as he earns cash, then they can see they're hopping countries at a certain time and not clicking around trying to find information.
Got a few ratings as well. (Good and bad) Got a one star rating calling the game cheesy. So ive decided to yank you the pink levels and add a barfight level where people come at you from both sides and you need to tap them rapidly, one their hit points are 0 the explode in a blood cloud. So hopefully this will help removing the cheese.
@Fengol, im busy implementing those sugestions of yours, it really helps.... thanks
On a side note, please add the option to turn off the music/sounds.
From what I've unlocked so far you've got 3 mini-games:
- Yellow game - The "Simon Says" memory game
- Pink game - Some weird match thing that I don't get
- Green game - Speed tap game
There's nothing wrong with this game type that juice can't fix. You've got colour and sound indicating the sequence and you even allow the player to repeat the sequence before they start.I actually just don't get the pink game. The first level is too simple and isn't exciting but in the next there are 2 girls and it's not explained that they can't be at the same location and I don't know what to do when they do want the same thing. I think this game needs to be re-designed. What about a classic card match pair game?
The green game could benefit from a timer to show how much time the player has left instead of it just ending and getting a score. I haven't gotten far enough to see how you increase the difficulty beyond shorting the time to tap a button but you could also add more buttons that the player must tap on. Another note is that when randomizing the next drink/girl make it so it cannot be the same drink and girl as the last tap. Sometimes it gets "stuck" on a girl with the same drink and I think I can just tap madly but then I also wonder if the game is broken.
From the homepage there's the Popular star which bounces occasionally but tapping on it takes me to a screen which I'm not sure does anything other than show my progress?
@fengol thanks for the input. Yes the pink game I think needs some rework. The green game does have more buttons as the level increases. The timer and randomization is a good idea, thanks. At the moment the Popular star is just there to indicate progress.