An Idea.
Hey guys I Have Read the FAQ so please dont ask me to do it again.
just a quick question....
is there any one that lives in JHB that is able to work with me everyday? So far i am doing the Modelling, Texturing ,UVs, Lighting, Animation, Coding, and Concepts.. so yes basically its me, I had a bunch of friends that were with me. but once we all finished highschool we went to study so now that I am done studying.. I have continued to work.. its around 15% completed.
Looking for people wanting to join in
just a quick question....
is there any one that lives in JHB that is able to work with me everyday? So far i am doing the Modelling, Texturing ,UVs, Lighting, Animation, Coding, and Concepts.. so yes basically its me, I had a bunch of friends that were with me. but once we all finished highschool we went to study so now that I am done studying.. I have continued to work.. its around 15% completed.
Looking for people wanting to join in
Comments
Second is there anything playable? Can you post a video? Are there any screenshots? If you want to get people interested you might want to show us what you have.
Thirdly what people do you need, programmers, artists, designers, writers, audio people. And getting these people interested requires step two.
Fourth what are you working in. Some of us are really good at working in certain frameworks and languages (and that's just me speaking as a programmer, I'm not sure what the other field would need to know if they were to commit to a project)
Fifth have you been to a monthly meetup? It's great place to meet people and talk about games.
Sixth do they have to be from JHB? The Pixel Boy boys are from SA and Canada, those are two really separate place. And pixel boy is super rad.
Seventh: you've posted over the forums about work and JHB studios (and even necrod a year old post for a CT job.) So it does make me wonder how committed you are to this game.
http://makegamessa.com/discussion/749/read-first-the-makegamessa-faq#Item_1
Welcome to MGSA! :D
ʕ/ ·ᴥ·ʔ/
a bear!
So, looking forward to seeing the stuff you'll be sharing :)
But yeah, post your stuff. Only way to get comments and useful feedback :)
A game is a mechanic, a design, that is fun. What interests us here are games. We are game makers.
Art makes screenshots. What kind of feedback can we give on art? That alien looks cool. I like the reverse handles on some of the guns... So?
We can't really give you feedback on a game if there's no game ;)
And that's why we say prototype a game. Not art. Of course. And it's taking even longer cos you're making things that are 1) potentially not going into your final game 2) not helpful to you actually showing your game off. Which is your GAME. Not art.
Sorry if I sound harsh, I'm pretty straight up, and I promise you my intention is to help you get where you want to be quicker!
What they're really saying is that they enjoyed playing the game long enough to notice those things. A lot of very very crap games have beautiful art and cool weapons and tanks and aliens, but they lack fun. And that's not actually any of those things.
Cartoony is not more difficult than realism. Copying realism is (somewhat) easy. Designing appealing realism is hard. They just try to solve different problems. Stylisation emphasises certain things, whether it's life, or action, or appeal. It has a focus. It has beauty in simplifying things to show what is and isn't important.
I feel your models don't have that yet. They lack structure and flow. The barn is very static. What if it had more flow, that you could feel gesture in a sagging roof, or walls that aren't a consistent height? What if the characters had a more coherent design, with structure and purpose? Right now, they feel as if they're separate bits mishmashed together. A head, arms and legs for the sake of having a head, arms and legs. Blobs.
Successful stylisation to me is Team Fortress 2, or Rayman, or old school Disney or Tex Avery. In Up, Carl is box-shaped, where Russell is round and bouncy. In great stylisation, each character (and prop) has an overall shape that reveals their personality, their quirks, their archetypes, before you even see a frame if animation.
I'd suggest designing your stuff in 2d first, solve these visual problems asap, if you're doing art.
If you're making a game, use cubes and cylinders until you've got something worth making pretty.
Oh so if you're just looking for more ideas then why didn't you just say "hey please give me your game ideas". Goodness.
I'm really sorry, but seriously, look at it. is anyone going to do with stealing a jpg of greyscale truck model? Or a few bits of fence? Or some malformed WIP monkey thing? I detected no immaturity in @Elyaradine's comment. It is utterly legit. If I wanted a truck's image I'll go google it. And steal ones that are coloured or actually 3D models.
--------------------
Most people here will likely not even bother reading another 100 ideas post. We can ALL come up with 100 ideas. We all HAVE 100 ideas. Therefore we care very little about someone else with "I have 100 ideas" comes along. Those ideas are... Ideas. I have no idea if they'll be fun or balanced. Do you? Nope. So what feedback can we give you?
Seriously, think about it. What feedback can we give?
I LOVE IT!
or
I HATE IT!
and then?
If you care about learning from other people, it will involve having your own beliefs challenged.
If you don't understand constructive criticism from other people with experience in the better way to do things, or just plain REASON, then you'll take very good input as "negative". Which will prevent you from learning.
To the critters: constructive criticism pinpoints flaws and makes suggestions about how to fix it, all this done in a professional, objective and ideally supportive tone (yeah, people need to toughen up a bit but seriously, we all endure so much crappy attitude and it isn't actually necessary IMO).
To the critiqued: for the duration of you reading or listening to critique and for half an hour after, your project is NOT your project, so you need to not defend your child with the learning disability and defend it's flaws like a lioness. You hear the person out, objectively evaluate the statements (whether they are presented professionally or border on a personal attack), decide what you can use, say thanks (even if you don't mean it), and apply what you can back to your project.
This all comes from a design background, but I firmly believe it can be applied anywhere. Crit is an opportunity for both parties to learn. Suck it up, be civil, and most importantly revel in the exchange of information, absorb as much as you can.
We want to see GAME. A prototype where we can PLAY it and not TALK about it. Talking about a game is just make-belief. I could write pages and pages of make-belief mechanics and be no closer to actually having a game, because we can't test it.
Testing is important.
Oh and yeah, if you're showing of CG work CG Society would be great, they'd love to crit CG stuff. I dunno if they'll get you closer to actually making a game, though :)
We are indeed MakeGamesSA. So we are interested in everything that has to do with making games. So far however, you have given us two things: 1) Art, 2) A list of ideas. Neither of those are games.
I don't think that anyone here thinks that your idea doesn't have merit or that you are not dedicated/competent enough to execute on it, what we are saying is that you haven't given us anything that we can give you feedback on. The only thing you have given us to interact with is your art, and after receiving some constructive criticism on it, you proceed to call the people immature. It makes no sense.
[quote = Custard]-in UDK i have managed to get +- 600 zombies walking around with no lag... or frame lag.
-Placing the spawns behind plants. so that waves can increase continuously with the feel of it being 10000s of zombies..
-player controls.[/quote]
Give us this...then we can get a good feel for what you are going for and give some critique on the game.
And those crits really are useful. @Elyaradine's comments about style and visible movement in a model/silhouette are golden. I could instantly imagine a more interesting barn after he'd pointed that out, I'm sad that you chose to get upset at an imagined slight instead. I'm also really surprised that you got annoyed at crits here, but have been chatting to onona in the past - did her feedback annoy you at all? I remember her being pretty caustic sometimes.
Good luck with your plans. I guess that's all anyone can say.