E: Critical Space (Name change)
Aloha everyone, this here is my little creation for this months comp.
An in space deg'em game. You are a spacecraft on an frantic race against time (5min actually) to an beacon of hope (aka space station) through a field of debris (because there was no alternative route). To your disposal you have you skills, a heavy (if not slightly sluggish) ship and a few abilities (currently a shield) to finish your journey of unknown reasons.
This very much in alpha.
Controls
Arrows to move
Esc to pause
Spacebar to activate abilities
Latest build v1.7:
Web:
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.7%20(Comp%20Release)/CS.html
An in space deg'em game. You are a spacecraft on an frantic race against time (5min actually) to an beacon of hope (aka space station) through a field of debris (because there was no alternative route). To your disposal you have you skills, a heavy (if not slightly sluggish) ship and a few abilities (currently a shield) to finish your journey of unknown reasons.
This very much in alpha.
Controls
Arrows to move
Esc to pause
Spacebar to activate abilities
Latest build v1.7:
Web:
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.7%20(Comp%20Release)/CS.html
Comments
http://www.makegamessa.com/discussion/1288/drop-box-unity-web-builds-and-this-forum#Item_4
I had the same problem, where you first needed to download the dropbox files before you could play it. Follow the tutorial posted and check that you have activated the Public folder in dropbox. Mine didn't have it. Then if you share the HTML file, others will not have to download anything.
Go here to set up the public folder in dropbox
https://www.dropbox.com/enable_public_folder
I do have a folder called public...but that is about as public as I can make it...meh
edit, HAZAAA!!! Fixed. I had a custom public folder...had to delete it before trying to make an official public folder...so tadaa
They heavy feeling was kinda planned but happened a bit better than anticipated. The screen wrapping thing...i'm actually currently struggling with it.
timer: http://pastebin.com/zjanQQZv
done:
-new player model with partially working lights
-new debris (textured)
-power up (shield) [note: it is that glowing disk that comes from the center of the screen every now and then {you don't start with one}]
todo:
-SO MUCH
Suggestions and thought welcomed
updated version up top
Done:
Some refinements on the ship and shield ability
Sound added
Added solid bounds to outer regions (so that you don't fly out of screen)
Juice added
Todo:
MOAR JUICE
More debris
better station movement
more abilities
An actual HUD
And much much more ^^
latest build (Also up top):
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.2/CSFT.html
edit: Slight problem astroids not spawning gimi a sec
edit: fixxed
Nevermind, seems to be working now all of a sudden...weird.
Ah yes...balancing ^^
hehe thanks for taking the time to play through it and dropping a comment
lighting = far from done
Actually the difficulty curve is linear (I haz math to prove it...) but I also find it quite hard =P (NERF IN COMING!!!!!)
The shield is supposed to stay where you deploy it (later addition will be an following, but short lived, shield) as it adds an 'tactical' element to the game.
Added:
-Main menu
-Added an ability (different type of shield[Following])
-Working boundaries
-Speed limit
Todo:
-More debris
-Mesh glitches
-JUICE
-etc.
updated version (also up top):
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.3/CSFT.html
ps
Any suggestions for an better name?
Also please let me know what you guys think (C&C)
Good job!
- I liked how the spacestation gets closer
- You need a warp starfield to help the sense of speed (
- The ship was VERY unresponsive which makes for getting bored fast - this is fine if you intend to up the ship's manoeuvrability with powerups. However:
- I missed the first blue powerup, but when I got the next one (which was a very long time away) it didnt seem to do anything to me...
Also, it's difficult to tell how close or far the debris and powerups are away from you - whether you will hit them or not. I'm not sure how to solve that particular problem, and I see you've put in the headlight for this reason.
The headlight works perfectly for stuff straight in front of you, but you're normally dodging so things at the sides which are you greatest concern are not lit up at all...
Thanks for taking the time to play and comment.
@RickyGC :
Ya me to, right now there is a velocity limit to prevent the spaceship to fly/glitch through the boundaries (Still need to fix that). This is what gives the sluggish feeling to it
@Nitrogen :
STAR-FIELDS, GENIUS!!! I'll get right on that ^^
I'm thinking of adding a smaller (maybe unlock-able?) ship, that it considerably more maneuverable...but has almost no health (like in 1 bar).
@FanieG:
I agree, the power ups need to be closer too each other, right now they are just there for testing. Will need to add a few more varieties to the abilities (then there will be more power-ups available more regularly)
In general, how is the difficulty increase pace? Any good. Should it become more hectic at the end, or less (I've been playing it so much I've lost the 'beginner' ability...so it might be a bit hectic =P )
And again thanks for taking the time.
Also in terms of the debris at your side...I have a cunning plan ;)
Stay tuned for more updates
I also really like the "heavy" feeling of the ship and I like the momentum and acceleration play, I feel that this sort of thing could be exaggerated even more to make it part of the fun (balancing the difficulty appropriately, I suppose).
But yeah, regarding the other end of the difficulty curve ... it may need to be more difficult to start with. For the first minute or so I find myself flying around while only making occasional course adjustments. That's a problem for me. :P
Added:
-Stack-able abilities
-Update the responsiveness of the ship
-Wall glitch fixed
-Missile ability added
-Star-field added
Todo:
-Fix ability token rotation
-More abilities
-more ships
-spaceship hangar
-MOAR JUICE
Updated version (Also up top):
Web:
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.4/CSFT.html
Linux:
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.4/CSFT.zip
C&C welcome
Also, I chuckled at the Mass Effect reference on some of the debris. Nice touch.
Um...wow...I'm kinda flattered. Thanks man. Wow... XD
I'll try and continue to amaze ;)
High-score/score system are in the books of too come (just playing around with a few ideas before implementing) .
I'll consider the 'cloak' thing ^^
Nice catch on the ref =P
Release v1.5.1
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.5.1/CSFT.html
Added/Fixed:
-Ability token spawn rotation
-Ship "selection"
-A new ship and unlock condition...Good luck ;)
-Autosave system ^^
-New station in distance
Todo/Known bugs:
-Fix win to menu scene change bug (just reload for now the Autosave will save if you finished the prereq for unlock)
-more bug fixing
-Menu beef up
-textures
-screen shake when hit by asteroid
-asteroid hit sound
-MOAR JUICE!!!!!!!!!
-More abilities
-etc etc etc
And as always C&C apreciated
Screen grabs updated uptop
ADDED:
-Better music done by @Gibbo
-3rd ship
-A credits wall
-Fixed some menu errors
-Close debris highlight
-Ability count down timer
-some stability issues fixed
Todo:
-Interactive score system
-more abilities
-general polish and texturing
-some more polish
-MOAR JUICE!!!!
Web build
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.6/CS/CS.html
Any comments, suggestions, praises, donations and eligible girls are welcome =P
@FanieG: Thanks man, yeah I was originally going to just keep things building up but found it got a bit boring, so added a bit of breathing space in the middle. Imitating the "phsst" sound was definitely unintentional but glad it works :)
Changes:
-Mozzi and hippo ship redesign
-Hippo control improvement
-"Score" system added
-Optimized a few custom shaders
-Added some badassness
Latest version (also uptop)
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.6.2/CS.html
Any suggestions? Improvements? Additions?
Enjoy ^^
@FanieG
Thanks, the HUD is still very experimental.
All the ship still need some tweaking I agree (the scoring system is based on the space craft, i.e. Mozzi 1x, Badger 2x, Hippo 3x the score).
The scoring system that continues even if you dies...oops, thanks for letting me know about that one.
The outlining shader pretty much works like you've guessed. It's a combination (if not a Frankenstein's monster of a code) of other peoples code that I altered to do my bidding so I'm totally willing to share: https://dl.dropboxusercontent.com/u/132954238/Unity code share/Outlined.zip (just ahve the shader in your assets folder and add the script to the object to be outlined)
Porting to touch devices...hmm...if time permits sure ^^
As of right now (other than a laser ability) i'm not adding any thing else until I have ironed out what I currently already have.
Thanks for taking the time/interesting to play my game ^^
So i ran out of time (I still have to go and register to vote, and we have family friend over later today...so available time is up)...to be expected (I tried to do too much ^^), so a lot of the textures and sounds (and code, and balancing, and....) are still a bit experimental. Anyhow, enjoy!!! ^^
Essentially finalized background code and balancing
Added some more juice
Score system kinda works now (Tried online score system...wouldn't be able to implement before timeout)
Made the outline an ability
Added 'space road'
Added a few surprises
Added a what even is menu
Web build
https://dl.dropboxusercontent.com/u/132954238/CSFT/v1.7%20(Comp%20Release)/CS.html
Post Note:
Really learnt a lot during the development of this (So major win there). Now that I look back, to me it doesn't feel like I have placed enough emphases on the 5min restriction (even from main menu to completion is under 5min). So for the net comp I'll definitely try and concentrate on the restriction some more.
Also a big thanks to all who have played, commented and supported me during the development of this project. And to my competition...may the best game win ^^.