Designing game art background dimensions

edited in Questions and Answers
Hi guys,

I want to get started on doing the artwork for my background. I am just unsure what size canvas I should work with. I had a look in my Unity build settings and the PC version resolution is set to 1024 x 768, web build resolution is set to 1440 x 900.

Can someone please give me some insight into this.

Should I work on exactly the right size or should I double it up and resize in unity?

I know it shouldn't really matter. My camera is focused on the player and I have a parallax effect on the background, but what is good practice?

Comments

  • You should work with aspect ratios then scale or shrink from there.

    The default web form is 16:10 (960x600) and you can change the PC default by unticking Default Is Native Resolution and setting an appropriate size (also set to disabled Display Resolution Dialog if you don't want players changing it).
  • Thanks for the help! I'm going for max aspect ratio then
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