E: Chronoland - Trading Time
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CURRENT VERSION
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http://raxterworks.blogspot.com/p/chronoland.html
Controls:
- Mouse: Look and fire
- Space: Slow time (sell time)
- LShift or Right Mouse: Fast time (buy time)
State of this version/what's new:
- v0.05
- Probably the last version for this compo. I do really want to work on it more, but I have a lot on my plate atm so this is it!
- Controls with 3 discrete time manipulation options
- Now with sounds and music (and of course they speed up and slow done with time!)
- Start with pistol, every 30s get a new weapon
- Game lasts 3 minutes
- You can die and you can also now win the game!
Requested feedback for this version:
- Anything really :p
- Is it too easy, too hard?
Known Issues:
- monsters and player walk over the text (trying to fix this, doesn't happen in the editor >.<) ... tho I do kinda like it now
(What would have been) Coming next:
- No annoying mouse cursor
- Explosions
- Blood splatters
- Death sounds for aliens and player
- Incorporation of time storage into win/lose condition (like goal is to get 1 min time stored or something)
- More polished UI (fading text, tweening here and there)
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Original post:
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So, I haven't actually started this yet, but my idea is thus:
Essentially the actual game this could be based in is any game in which bullet time is appropriate. My choice is a Crimsonland/Phobia clone, top-down, you has gun, monsters coming at you from all sides, weapons to pick up, gore, etc, survive pls. The game lasts 5 minutes (real human time) long and you can spend 'time' to go into slowed (bullet) time if you so wish, however this means you have less actual time which means you cannot kill as many monsters (I'm thinking of ramping up the rewards and available weapons per 'game minute' as an incentive to not just bullet time the whole thing). You can buy time by speeding up the game but then you must survive in fast-motion.
Donno if this'll work out but it's a short concept that ought to be easy to implement, plus I've always wanted to make a crimsonland clone
also a special mention to competion D, ALL I SAW WAS UPSIDE-DOWN OF ": D" UBER-SAD EMOTICON FACE "D :"
Now I just see is person with odd grin and big jutting tooth face "E:"
anyway, ideas n' such always welcome. Will post progress as I get to it :)
btw:
http://www.crimsonland.com/
CURRENT VERSION
----------------
http://raxterworks.blogspot.com/p/chronoland.html
Controls:
- Mouse: Look and fire
- Space: Slow time (sell time)
- LShift or Right Mouse: Fast time (buy time)
State of this version/what's new:
- v0.05
- Probably the last version for this compo. I do really want to work on it more, but I have a lot on my plate atm so this is it!
- Controls with 3 discrete time manipulation options
- Now with sounds and music (and of course they speed up and slow done with time!)
- Start with pistol, every 30s get a new weapon
- Game lasts 3 minutes
- You can die and you can also now win the game!
Requested feedback for this version:
- Anything really :p
- Is it too easy, too hard?
Known Issues:
- monsters and player walk over the text (trying to fix this, doesn't happen in the editor >.<) ... tho I do kinda like it now
(What would have been) Coming next:
- No annoying mouse cursor
- Explosions
- Blood splatters
- Death sounds for aliens and player
- Incorporation of time storage into win/lose condition (like goal is to get 1 min time stored or something)
- More polished UI (fading text, tweening here and there)
----------------
Original post:
----------------
So, I haven't actually started this yet, but my idea is thus:
Essentially the actual game this could be based in is any game in which bullet time is appropriate. My choice is a Crimsonland/Phobia clone, top-down, you has gun, monsters coming at you from all sides, weapons to pick up, gore, etc, survive pls. The game lasts 5 minutes (real human time) long and you can spend 'time' to go into slowed (bullet) time if you so wish, however this means you have less actual time which means you cannot kill as many monsters (I'm thinking of ramping up the rewards and available weapons per 'game minute' as an incentive to not just bullet time the whole thing). You can buy time by speeding up the game but then you must survive in fast-motion.
Donno if this'll work out but it's a short concept that ought to be easy to implement, plus I've always wanted to make a crimsonland clone
also a special mention to competion D, ALL I SAW WAS UPSIDE-DOWN OF ": D" UBER-SAD EMOTICON FACE "D :"
Now I just see is person with odd grin and big jutting tooth face "E:"
anyway, ideas n' such always welcome. Will post progress as I get to it :)
btw:
http://www.crimsonland.com/
Comments
Maximising the rewarding feeling of the high score would be the best thing, I feel, like unlocks at score thresholds, I think :)
And I like the Crimsonland name wordplay :P
COOOOL :D
Awesome!
Mechanically...
> I feel like it'd be better to give the players less degree of control over the time/speed thing - right now scrolling up and down is a bit too much micro for the outcome - I feel like maybe 3 levels of time setting is good enough - and it's more satisfying to jump into bullet time with 1 button or one click or one whatever.
> is there an end game? The timer got to 0 and it went to -10... -20... etc.
> is there a score? I'm not feeling like I accomplished anything in the time of shooting.
> And I got this gun, it sprayed death like crazy death. Like crazy. But it doesn't work like it should, or at least how I think it should... If I had the game at any speed other than really really really slow, the bullets basically went right out the screen - I'm not even sure if it hits anything.
> And then LAG. The bugs swarming doesn't lag that much, but when I was spraying that gun it just DIED.
> Feels like the time trading concept needs to be more obvious. With a clear score/time thing, I guess, so people can tell the implication of the time shift.
@Tuism:
- yeah, still have to put an end game condition in :p
- The last gun is the overkill crazy gun (proly gonna nerf that a bit ;) ), was it just not hitting anyone at the faster speeds? What computer do you have, maybe it was a framerate thing :/ Strange
- agreed that the time thing is not obvious, I think I'll have a more graphical representation of time bought. Also maybe that you can't slow down unless you've already bought some time
@FanieG: hmm, I made it such that it required multiple hits per kill, added bullet penetration and made it such that there is knockback. Also the enemies stay alive a fraction of a second before actually dying, this was because I was going to add a dying animation as they were hit, I see this is probably what is making it feel unresponsive?
...
Ok so I actually went and changed some things up again, hopefully more responsive, only 3 time options now, and no overkill gattling gun :p
thanks for the feedback! I do understand that this is a bit experimental so I really appreciate the comments! Hopefully this can turn out good, lemme know if I'm on the right track
Have you played Dead Ops Arcade in Black Ops? Here is just a quick clip I got from Youtube
Ok so between looking for a new place to stay and wanting to move on with my other projects, development of Chronoland is bowing down for Comp E. However! I didn't just leave it as you last saw it! Please try out V0.05 (latest version in main post) ^_^ , now with sound effects and music and an actual end to the game thus bringing it into line with the comp rules! I think the sound and music adds a hell of a lot to the game and I hope that you get 3 minutes of enjoyment out of it :) (oh yeah, it's 3 minutes now, could make it longer but the shorter time frame is a bit snappier - thx @Nandrew for the idea)
So I still would love to hear people's thoughts, even though I don't feel I'm going to work on this much more other than a small bug fix or two. If there is like the most overwhelming request evrawr to add something I'll consider it :p but I doubt there will be, it is what it is, I learned a fair bit, and I kinda like how it turned out (even if I didn't take it to the n-th degree and polish it like I would have liked to)
With that, part of the curtail is that I want to get working on my other projects now (Gamepad plugin for Unity and 6x Mass Production!)
Peace, love, and happiness to y'all
Also, this game could be called osmoland ;)