:: ^_^ Cool Things Thread! ^_^ ::
Because we need one of these.
Any one seen del toros simpsons intro ?
With tooltips for all the references!
http://io9.com/all-the-references-in-del-toros-simpsons-intro-with-ha-1441460232
ALSO
http://tinypic.com/player.php?v=i3dkap&s=5#.Uk8xyoZmh8F
ALSO
<3
Any one seen del toros simpsons intro ?
With tooltips for all the references!
http://io9.com/all-the-references-in-del-toros-simpsons-intro-with-ha-1441460232
ALSO
http://tinypic.com/player.php?v=i3dkap&s=5#.Uk8xyoZmh8F
ALSO
<3
Thanked by 1tbulford
Comments
Heres a LoL trailer released recently...
Seriously cool music! I'm only halfway through and I'm already pumped. :D
A massive part of their player base is in China, where the vast majority of players play on crappy PCs in internet cafes. So when they started building the game, their self-imposed limit was only to use shaders that take flat diffuse and 1-bit alpha. As the game continued development and they expanded their team, they relaxed the limits a bit in terms of amount of geometry and number of bones in the character rigs (all of the new characters look and move way better than the old ones), but their shaders are still bare-bones.
And I personally find the original DotA to be the best when it comes to presentation of information on-screen. I lose important things like mouse cursors and where my hero is quite often in DotA2, and in LoL to a lesser degree. I feel as if LoL has recognised the problem though, so in newer maps like the ice one, the muted colours help your important elements to stand out much better. The default LoL and DotA2 maps just environments that are trying too hard to be pretty, and it gets in the way of seeing what's actually important. I mean, when DotA2 has to throw a giant red arrow on the screen to show you where your champion is, something's wrong.
Conway's game of life
codex seraphinianus
in the late 70s italian architect, illustrator and industrial designer luigi serafini made a book, an encyclopedia of unknown, parallel world. it’s about 360-380 pages. it is written in an unknown language, using an unknown alphabet. it took him 30 month to complete that masterpiece that many might call “the strangest book on earth”. codex seraphinianus is divided to 11 chapters and two parts - first one is about nature and the second one is about people.
http://the-dimka.livejournal.com/6645.html
Just one of the MANY images:
http://store.steampowered.com/app/221910/
"50 easy steps to indie success."
http://gamasutra.com/blogs/TanyaShort/20131010/201752/50_Easy_Steps_to_Indie_Success.php
And this one!! Mario in a Minor key.... Musically inclined guys please tell me why this sound like a Tetris music now with Minor Key. Don't understand this Key business...
A major key is traditionally "happy", while a minor key is traditionally "sad". Most of the notes are shared between the major and minor equivalents, except for the 3rd, 6th and 7th. I'm guessing you think it sounds like Tetris music because the vast majority of those old games used major keys (because games are supposed to be happy, right?), whereas Tetris used an old Russian folk song that was written in a minor key. I figure that one just stands out because it's one of the very few game soundtracks in a minor key...
http://fenglee.com/game/aog/
Reminds me of our own hex grid guys :)
http://hexraystudios.com/hexels/
Lemme find something else cool to go here...
Errrr
http://www.indiegogo.com/projects/catmouth-island-episode-1
Catmouth Island!
Seriously though, I'll pick LoL over DotA any day because of the way they designed the game: the buffs you choose before a game don't have such a great impact on the match, with most of your tactical decisions happening live. In terms of visuals, I DotA IS beautiful, but it seems like a continuation of Blizzard's style, where LoL seems a lot more comic book and Korean manga inspired. Their style continues to develop and advance in terms of quality, and I've been monitoring it closely.
As an added bonus, he stripped his moer for one of the major tutorial sites he contributed to because he really believes in freedom of information and they wouldn't let him share, so the tutorial videos on the site are of excellent quality and 100% mahala!
http://imgur.com/gallery/u7cvI
David Sirlin's great article about Yomi - designing for a good mind game:
http://www.viralnova.com/weekly-chalkboard-art/
Mad beautiful colour cycling animations:
http://www.effectgames.com/demos/canvascycle/