:: ^_^ Cool Things Thread! ^_^ ::

edited in General
Because we need one of these.

Any one seen del toros simpsons intro ?



With tooltips for all the references!

http://io9.com/all-the-references-in-del-toros-simpsons-intro-with-ha-1441460232


ALSO

http://tinypic.com/player.php?v=i3dkap&s=5#.Uk8xyoZmh8F

ALSO



<3
Thanked by 1tbulford

Comments

  • Wow cool.

    Heres a LoL trailer released recently...

    Thanked by 1Wes_Matthews
  • Air surf a rocket? Why don't mind if I do.

    Seriously cool music! I'm only halfway through and I'm already pumped. :D
    Thanked by 1bevis
  • Pity the game looks like crap for 2013... x(
  • @Rigormortis Oh I just think it pales in comparison to DOTA2 art wise. Their painted texture thing is a bit 2004, not really good enough for a MOBA today imo. With their budget they can do better. Maybe I'm just being a cynical bastard :P
  • Ah, ok. I haven't actually seen DotA2 yet, and I've only played very little of LoL, so I have to ask...because I can't compare for myself. :)
  • @bevis: I feel like LoL's art style is more about being able to see what people are doing than graphical wow factor. DotA2 keeps looking really pretty, but I miss skills and effects all the bloody time because I can't see them.
    Thanked by 1DarkRa88iT
  • LOL is so much fun I can't even care about the graphics. Go back and look at some Champion spotlights from Season 1 :P What a joke... Summoners Rift looked almost as good as Mario Brothers :D Riot has done a fantastic job to keep the League system going so strong and also upgrading the visuals. It might not be DOTA ito visuals, but the game is owning it up!

  • Um. I chatted with Riot guys about this.

    A massive part of their player base is in China, where the vast majority of players play on crappy PCs in internet cafes. So when they started building the game, their self-imposed limit was only to use shaders that take flat diffuse and 1-bit alpha. As the game continued development and they expanded their team, they relaxed the limits a bit in terms of amount of geometry and number of bones in the character rigs (all of the new characters look and move way better than the old ones), but their shaders are still bare-bones.

    And I personally find the original DotA to be the best when it comes to presentation of information on-screen. I lose important things like mouse cursors and where my hero is quite often in DotA2, and in LoL to a lesser degree. I feel as if LoL has recognised the problem though, so in newer maps like the ice one, the muted colours help your important elements to stand out much better. The default LoL and DotA2 maps just environments that are trying too hard to be pretty, and it gets in the way of seeing what's actually important. I mean, when DotA2 has to throw a giant red arrow on the screen to show you where your champion is, something's wrong.
  • One of the nice things about Dota is that it comes with all the awesome that you get for free with the Source engine. There is some really awesome player-generated content such as:

  • @Tuism and I was talking about this the other day. I thought it was cool...haven't read it all yet though(it might be slightly boring for most :P)

    Conway's game of life
  • I reckon this is the closest thing to game dev as it got in the 70s:

    codex seraphinianus

    in the late 70s italian architect, illustrator and industrial designer luigi serafini made a book, an encyclopedia of unknown, parallel world. it’s about 360-380 pages. it is written in an unknown language, using an unknown alphabet. it took him 30 month to complete that masterpiece that many might call “the strangest book on earth”. codex seraphinianus is divided to 11 chapters and two parts - first one is about nature and the second one is about people.

    http://the-dimka.livejournal.com/6645.html

    Just one of the MANY images:

    image
    Thanked by 1Thelangfordian
  • The Stanley Parable spoiler-free demo is out. I think you should go and give it a go, because it pretty much just blew my mind.

    http://store.steampowered.com/app/221910/
  • so fucking coool. thanks Tu
  • This kind of blew my mind:

  • Yes that rig. Mind blowing.

    And this one!! Mario in a Minor key.... Musically inclined guys please tell me why this sound like a Tetris music now with Minor Key. Don't understand this Key business...

    Thanked by 1Wes_Matthews
  • @Tuism, so I'm not an expert on this, but I'm sure keys are used when you want to open locked things. Doors for instance. :P
    Thanked by 1Ramperkash
  • A key is kind of like a predefined set of notes that sound good together. (There's a physical relationship between them as a reason for why they sound pleasing; the wavelengths of notes that sound "good" together are in integral ratios with one another.)

    A major key is traditionally "happy", while a minor key is traditionally "sad". Most of the notes are shared between the major and minor equivalents, except for the 3rd, 6th and 7th. I'm guessing you think it sounds like Tetris music because the vast majority of those old games used major keys (because games are supposed to be happy, right?), whereas Tetris used an old Russian folk song that was written in a minor key. I figure that one just stands out because it's one of the very few game soundtracks in a minor key...
  • I just learnt something! Thanks @Tuism and @Elyaradine
  • This is interesting - a program that lets you "paint with shapes" - or "Hexels"... A grid based art thing...
    Reminds me of our own hex grid guys :)

    http://hexraystudios.com/hexels/

    image

    Thanked by 1hermantulleken
  • edited
    Oops, double post...
    Lemme find something else cool to go here...
    Errrr

    http://www.indiegogo.com/projects/catmouth-island-episode-1

    Catmouth Island!

    image
  • Saw this tonight and thought it somewhat applied :)

  • Found my way to the dark Web, some scary shit on there
  • Ah! I am in LOVE with the LoL login screens. I still need to get a handle on how the client runs those sequences. To Google... as soon as I stop looking at the screens.

    Seriously though, I'll pick LoL over DotA any day because of the way they designed the game: the buffs you choose before a game don't have such a great impact on the match, with most of your tactical decisions happening live. In terms of visuals, I DotA IS beautiful, but it seems like a continuation of Blizzard's style, where LoL seems a lot more comic book and Korean manga inspired. Their style continues to develop and advance in terms of quality, and I've been monitoring it closely.
  • Oh, right: to those interested in 2D character rigging, 2.5D animation and generally kickass After Effects videos for animators, you absolutely HAVE to check out this site. http://everyonediesfilms.com/

    As an added bonus, he stripped his moer for one of the major tutorial sites he contributed to because he really believes in freedom of information and they wouldn't let him share, so the tutorial videos on the site are of excellent quality and 100% mahala!
  • Tuism said:
    I reckon this is the closest thing to game dev as it got in the 70s:
    http://xkcd.com/593/ :)
    Thanked by 1bevis
  • Reviving this! :)

    David Sirlin's great article about Yomi - designing for a good mind game:
    http://www.viralnova.com/weekly-chalkboard-art/

    Mad beautiful colour cycling animations:
    http://www.effectgames.com/demos/canvascycle/
Sign In or Register to comment.