ID@Xbox - Indie Developer program for XboxOne
So, I was just reading up on things I missed and what-not and I stumbled upon "ID@Xbox" and read up some more, so basically the tl;dr of it would be the successor to Xbox Live Indie Games, but sounds cooler in terms of what it offers us as developers.
You can read more here: http://www.xbox.com/en-GB/developers/id
So:
An interview: http://www.gamesindustry.biz/articles/2013-08-20-harrison-xbox-one-indie-publishing-a-valuable-on-ramp-for-talent
Gamasutra: http://www.gamasutra.com/view/news/198528/Microsoft_lifts_veil_on_IDXbox__Xbox_Ones_selfpublishing_program.php
There are a bunch of games that we have in our community who I think the developers of should definitely be applying now to try get in earlier if they want to target the platform.
Thoughts? Like? Dislike?
You can read more here: http://www.xbox.com/en-GB/developers/id
So:
And:The ID@Xbox programme enables qualified game developers of all sizes to unleash their creativity by self-publishing digital games on Xbox One.
And you can also put games up as free-to-play, and it looks like a 70/30 split still. Also, no stupid marketplace segregation of the apps (is what they are saying).
What are the criteria for becoming a member of ID@Xbox?
Of course, we’ll be evaluating each developer application individually on its own merits, but in the initial phase of ID@Xbox, we are looking for professional independent game developers who have a proven track record of shipping games on console, PC, mobile, or tablet. We want to ensure your success in your development effort on Xbox One. Developing and publishing a console game is not trivial!
Our longer term plan is that anyone with a retail Xbox One will be able to develop, publish, and sell their game on Xbox Live.
An interview: http://www.gamesindustry.biz/articles/2013-08-20-harrison-xbox-one-indie-publishing-a-valuable-on-ramp-for-talent
Gamasutra: http://www.gamasutra.com/view/news/198528/Microsoft_lifts_veil_on_IDXbox__Xbox_Ones_selfpublishing_program.php
There are a bunch of games that we have in our community who I think the developers of should definitely be applying now to try get in earlier if they want to target the platform.
Thoughts? Like? Dislike?
Comments
Also, given how much Microsoft wants different content and exclusivity from developers, AND how often they've changed things around with XBLIG and how crap that got eventually - I wouldn't bet the financial future of my company on trying to get onto the Xbone.
Right now you have to already succeed somewhere else to get in the door and who knows when that will change? Plus if you're relying on a change of policy that you can't control, who's to say that any future policy change will necessarily be good for you?
There are two SA projects on XBLIG right now, Ninja Crash and Dirchie Kart (I think @BrownBot just released Dirchie Kart 2 actually) AFAIK neither of them is doing fantastically, mostly due to limitations of the platform's reach and purchase model :(
@dislekcia XBLIG is definitely a mess especially as we were not able to publish there from South Africa as well as the other complications, would be nice to hear from the @BrownBot, the Ninja Crash, and Most addicting sheep guys to get their view. The ID@Xbox drive is for Xbox One which is aiming to be open to everyone who owns a device around the world. MS already has local stores for both Phone and Win8 in SA that pays out to local bank accounts extending that to SA is a lot simpler for Xbox One.
@Tuism I think having a separate XBLIG market is also not a great idea. While technically it is just one market the the way its segregated is a bit :S.
With all that said I do think the past experience with XBLIG has left a rather horrible taste in peoples mouths and well we aren't the only country that faces this issue today. I do think that Xbox One will resolve most of those past issues but only time will tell. I would hope we all keep an open mind and take what ever opportunities are out there to get our games out to the public and be successful.
Maybe the mono guys will figure something out which would allow for unity and monogame. So there is still hope!!
Sauce: http://www.oxm.co.uk/62188/xbox-one-unity-tools-wont-be-widely-available-till-2014-clarifies-ceo/
I've been looking at DirectX stuff lately and it hasn't been as rough as I thought it would be, the prospect of only using C++ is daunting though, and its awesome that things like Unity are already in the process of adding support for it (it seems). In theory it means that Mono is already usable, or we would have by now heard that Unity has issues with their C# support.
I don't really understand the reasoning for supporting a certain framework/language (like supporting C++) and not supporting others (like .NET) . Unless they're going to do zero screening of developers/games. (I'd think that the end product is what matters, regardless of the method of production) (Is it just designed as a barrier for entry then?)
@edg3 Thanks. I haven't looked into it for a while but I always expected people like unity to make it happen
For what it's worth, Ninja Crash is sold on XBLIG via the UK.
Anybody here apply? We did.