Let me pimp you! YT, Twitter and Indie Gaming website free for your abuse
Those who were at the CT meet this evening and heard BlackShips' very relevant discussion about Let's Players - I'm one of 'em! Weee! Granted I'm nowhere near as big as some of the giants like Jesse Cox, Yogscast, Total Biscuit - but it's free advertising for your game.
I've got just shy of 13,000 subs, but a lot of those are I think inactive. These days my new vids usualy get a few hundred views, and if they 'catch on' or cover a hot topic, a thousand upwards. A few hundred might not sound like a lot, but I've recently covered Wander, and know of some ten people who bought the game after watching my videos. Ten > none, right?
http://www.youtube.com/welshpixie
Since I'm not really doing much else with my channel these days, I may as well abuse my subscriber base for the power of good. I would be more than happy to cover MGSA games there.
What I'm looking for:
If you have a playable game that other people can either play or buy, I'll do a video of me playing it. I'm less enthusiastic to show something that 'the general public' CAN'T get their hands on immediately, because when people watch videos of games and like those games, if they don't buy them soon afterwards, they tend to forget or lose interest. So it's in your best interests to grab 'em while attention is hot. If I cover a game that someone likes they usually let me know within a day or two that they've bought it.
If you have a trailer and just want to spread it around, that's cool too. Ideally you've already uploaded it to YT and you've set the licence to 'Creative Commons'. This allows any other youtuber to grab it, 'remix' it, and post it to their own channel. I encourage you to set any promotional material to the CC licence because it's hugely enabling of other youtubers to quickly and conveniently share it on their own channel; they choose your video from their dashboard, and can leave it untouched to post it to their own. Quick 'n' easy.
Small Print: I'm a partner of the Curse network. This means that if I enable monetisation on my videos, I get about $3 per 1,000 views. It doesn't quite work out to a straight views/dollar conversion; they have to be a particular kind of view and I'm not really sure how it works. Anyway, if you're not happy with me earning anything from your game/video, just ask me not to enable monetisation on that video. I'm happy to do this. :) Also, being partnered with Curse means that sometimes, very rarely, they might choose my videos to be featured on their Curse front page or covered in their Gaming Round-Up videos on their own channel. This HAS happened to me a few times, but don't expect it.
My Twitter account:
I'm WelshPixie on Twitter. I have ~3600 followers and almost all of them are interested in PLAYING indie games, are indie game developers themselves, or are games journalists. I also have some biggish youtubers like RockLeeSmiles, BebopVox, ChimneySwift11 and PaulSoares following me on Twitter and they follow my channel and pick up on what I cover there and what games I'm talking about on Twitter. I am MORE than happy to throw out a tweet about your game, pointing people to any relevant places; your own Twitter accounts, the game website, a Greenlight page, whatever. I've been tweeting some of the MGSA stuff from the forums on and off, but I don't always catch stuff or sometimes I just plain forget to mention something because I have a memory like a sieve and the attention span of an amoeba on speed. So please, if you want a little free promotion, just DM me the details and I'll crank up the Twitter engine.
I also own IndieSquish. It's a 'multiplayer indie games' community - we run servers for Minecraft, Terraria, TF2, CSS, stuff like that. There are some 11k + users on our forums, all gamers, so it's a targeted audience. I've made an 'indie dev' subforum that you're welcome to use to pimp your stuff. It's perfectly fine to join the site, make one post about your game, and never visit again. I'm happy with people milking the potential of our community as long as it's relevant, and indie games are relevant. The front page of IndieSquish also functions as a blog where I sporadically post indie game news. It doesn't get as much activity as the forums, but it is one of the main landing pages and does get a few hundred views a day. If you've got some content you'd like me to post there, send it to squish@indiesquish.com - I'll pick up the mail there and write something up. Pretty pictures and videos make great content, and include all relevant links to where people can follow / buy your game. :)
I've got just shy of 13,000 subs, but a lot of those are I think inactive. These days my new vids usualy get a few hundred views, and if they 'catch on' or cover a hot topic, a thousand upwards. A few hundred might not sound like a lot, but I've recently covered Wander, and know of some ten people who bought the game after watching my videos. Ten > none, right?
http://www.youtube.com/welshpixie
Since I'm not really doing much else with my channel these days, I may as well abuse my subscriber base for the power of good. I would be more than happy to cover MGSA games there.
What I'm looking for:
If you have a playable game that other people can either play or buy, I'll do a video of me playing it. I'm less enthusiastic to show something that 'the general public' CAN'T get their hands on immediately, because when people watch videos of games and like those games, if they don't buy them soon afterwards, they tend to forget or lose interest. So it's in your best interests to grab 'em while attention is hot. If I cover a game that someone likes they usually let me know within a day or two that they've bought it.
If you have a trailer and just want to spread it around, that's cool too. Ideally you've already uploaded it to YT and you've set the licence to 'Creative Commons'. This allows any other youtuber to grab it, 'remix' it, and post it to their own channel. I encourage you to set any promotional material to the CC licence because it's hugely enabling of other youtubers to quickly and conveniently share it on their own channel; they choose your video from their dashboard, and can leave it untouched to post it to their own. Quick 'n' easy.
Small Print: I'm a partner of the Curse network. This means that if I enable monetisation on my videos, I get about $3 per 1,000 views. It doesn't quite work out to a straight views/dollar conversion; they have to be a particular kind of view and I'm not really sure how it works. Anyway, if you're not happy with me earning anything from your game/video, just ask me not to enable monetisation on that video. I'm happy to do this. :) Also, being partnered with Curse means that sometimes, very rarely, they might choose my videos to be featured on their Curse front page or covered in their Gaming Round-Up videos on their own channel. This HAS happened to me a few times, but don't expect it.
My Twitter account:
I'm WelshPixie on Twitter. I have ~3600 followers and almost all of them are interested in PLAYING indie games, are indie game developers themselves, or are games journalists. I also have some biggish youtubers like RockLeeSmiles, BebopVox, ChimneySwift11 and PaulSoares following me on Twitter and they follow my channel and pick up on what I cover there and what games I'm talking about on Twitter. I am MORE than happy to throw out a tweet about your game, pointing people to any relevant places; your own Twitter accounts, the game website, a Greenlight page, whatever. I've been tweeting some of the MGSA stuff from the forums on and off, but I don't always catch stuff or sometimes I just plain forget to mention something because I have a memory like a sieve and the attention span of an amoeba on speed. So please, if you want a little free promotion, just DM me the details and I'll crank up the Twitter engine.
I also own IndieSquish. It's a 'multiplayer indie games' community - we run servers for Minecraft, Terraria, TF2, CSS, stuff like that. There are some 11k + users on our forums, all gamers, so it's a targeted audience. I've made an 'indie dev' subforum that you're welcome to use to pimp your stuff. It's perfectly fine to join the site, make one post about your game, and never visit again. I'm happy with people milking the potential of our community as long as it's relevant, and indie games are relevant. The front page of IndieSquish also functions as a blog where I sporadically post indie game news. It doesn't get as much activity as the forums, but it is one of the main landing pages and does get a few hundred views a day. If you've got some content you'd like me to post there, send it to squish@indiesquish.com - I'll pick up the mail there and write something up. Pretty pictures and videos make great content, and include all relevant links to where people can follow / buy your game. :)