Big in South Africa and not sure why - Realm of Empires does what we can't.
http://www.gamasutra.com/blogs/GregBala/20130923/200798/Big_in_South_Africa_Not_sure_why.php
Read it.
Anyone heard of Realm of Empires? Anyone played it? Anyone got an iOS device pointed at the local App Store? Anyone know anyone else with an iOS device pointed at the local App Store?
Anyone got local iOS sales numbers for me? Information, it is king :)
Read it.
Anyone heard of Realm of Empires? Anyone played it? Anyone got an iOS device pointed at the local App Store? Anyone know anyone else with an iOS device pointed at the local App Store?
Anyone got local iOS sales numbers for me? Information, it is king :)
Comments
There are possibilities that I can think of... The game somehow hit some cross-section of:
A) South Africans who play Facebook games (it used to be primarily desktop and desk-bound during the day)
B) who are on the local app store (where quality content is kinda scarce)
C) It's being propagated through company/varsity social structures
D) The ability to transition from desktop -> mobile platform ON the SA app store seems like a likely theory
But yea it's all conjecture. I've no idea. It does indeed sound amazing if our local market is ready for some game action! :D (and we needed a Canadian to tell us about it!)
http://indiestatik.com/2013/09/13/why-microconsoles-might-thrive-in-africa/
Like @dislekcia said (in the comment to the article linked), Nigeria is a much much much bigger mobile market, both in terms of user sophistication (even in feature phones) and sophistication in mobile services delivered/offered.
Sorry this is an irritating spot for me cos year after year I keep having to listen to and throw around numbers of awesome mobile potentials in SA and year after year I feel like I'm lying/being lied to :P
https://itunes.apple.com/za/genre/ios-entertainment/id6016?mt=8
Anyway, just to clarify two things:
1. We've seen a few people mention that we put our game in the Entertainment category as opposed to the Games category. The only reason for that is the SA app store doesn't have a Games category so Entertainment was really the only option
2. In spite to being towards the top of the "Top Grossing" category in the SA app store, none of us are driving Ferraris just yet :-) Meaning that while there is a gaming market in SA, it's not all that big.
Let me know if you have any questions - I'd love to keep the conversation going.
Thanks!
Wojtek.
Yeah, the Entertainment category thing makes sense - it's what a few people did when iOS first started taking off, but obviously with iOS devices only arriving here 6-8 months late and with their high price, the market didn't grow very well and everyone just had US/EU accounts set up anyway (being savvy early adopters). The Games category has just been opened for SA though, so I'd be curious to hear if that's affected sales numbers at all.
Also, I'd love to know what sort of numbers push towards the Top Grossing lists in SA. Not to back-calculate your earnings, rather just as a reference point for future decisions. We're always telling local developers that aiming for overseas markets is the better approach, I'd like to be able to test that against real world sources as often as possible :)
I can't divulge too much detail but I can say that in the last 90 days just on iOS, just in SA app store we've been fluctuating between $300 and $750 a day. As you can see it doesn't take much to be in the top of the top grossing apps :-)
My recommendation for local SA devs would be to do the same thing that people use the Canadian app store for - soft launch. A lot of apps get released in Canada as a test market to iron-out bugs, check balancing, tweak the in-game economy etc... Maybe you guys can use your local app store for the same thing?