[Event] Joburg community meetup 14-Aug-2012
Yayyayyay! Three... two... one... content!
:)
It'd be cool if we had all the content planned out by the end of next week, as per one of the suggestions at last month's meetup. ;)
Where: Microsoft Offices on William Nicol
When: 18:30-21:30
Lineup:
:)
It'd be cool if we had all the content planned out by the end of next week, as per one of the suggestions at last month's meetup. ;)
Where: Microsoft Offices on William Nicol
When: 18:30-21:30
Lineup:
- Game design thoughts - edg3 (~15 min)
- Some game design-related video that I'm yet to hunt down - Elya (~20-45 min, depending on rest of lineup)
- AMAZE and game jam - Alex/Hanli (~10 min)
Comments
I'm keen, the last game jam with just the 3 of us at Wits was cool, if more are coming out of the woodworks it'd be legend :)
May we request topics and see if anyone, with experience on the topic, is willing to do a presentation on it?
Also people keep talking about the last 10% of a game taking 90% of the time to complete. I don't think I have ever gotten to that stage of development, and it seems like a shit place to be, so if anyone who has been in that last ten percent phase would care to explaine what to expect and how to get through it, that would be mighty useful. Hopefully this could also spark a discussion on the topic and get some hints and tips flying around the room.
I know these are topics you can read up on, but I feel it's important to actually discuss it as some people with valuable insights, who don't care for writing long articles, often join in.
And there're actually two parts (if I remember right) of the last 10% thing - there's the marketing and getting it out, and there's the balance and polish and presentation and tutorial and blah of the actual game itself.
[edit] and where on the grounds is it?
http://www.facebook.com/events/306698676094504/
I have 2 main topics to talk about in the single session which I hope will bring up some cool ideas. I have inserted a slide to my presentation reminder thingy to remind me to check time halfway.
We can always show another video? The JUICY one was really cool!
Best I've got is a 45 min one about how Constraints inspire Creativity, by Petra (dude with long hair in the juicy video). I was going to summarise half of it to shorten it, but if we're short on content this month...
http://www.vodacom.co.za/developer (although at a glance I'm not seeing the competition that was mentioned)
I said I'd link the other talk, but because I'm finding good game design-related videos to be quite rare (outside of the common channels, like ExtraCreditz), I'd like to keep it in reserve. :) If anybody's super desperate for it though, send me a message and I'll link you. (Otherwise, I'll just be linking you when we've watched it at the meet.)
@Elyaradine - found the competion here
I think that rather than feel like we need to produce the talk 'content' ourselves, we can use great open content that other people have published. It's not cheating, it's curation.
The level design / teaching concepts expressed in the mega man X video were expressed much more eloquently than most people could. Then rather follow it with a guided discussion, much like @edg3 did preceding it.
Anyway, just something I think that worked.
No video to upload this month, my new 32gb SD card for the camera had a complete failure and is no longer usable (need to take it back and get a replacement), sorry.
Get the pdf