[For hire] Freelance/Contract Unity Programmer
Hi
UPDATE: 05 APR 2018
I'm currently not available for freelance/contract work.
SUMMARY
I've done mostly mobile games. The past few years I've been using Unity, programming (mainly C#): prototypes, gameplay, player controls, GUIs, tools.
DETAILS
Below is a summary of my experiences and skills. Please email me for additional information.
Email: diorgo@gmail.com
Programming:
I've been programming since 1991. Languages include: C#, Java Script, C/C++, PHP, Java, J2ME, Basic, Turbo Pascal, Assembly.
I've been working in Unity since 2011. Mainly C#, but also Java Script. Unity programming includes prototypes, gameplay, user input, AI, GUIs (Unity GUIs , EZGui, NGUI, 2D Toolkit) and editor tools. I've worked on 2D and 3D games, mostly mobile games.
Unity Assets I made:
Simple Soccer Football Kit
https://www.gojoentertainment.com/store/index.php/simple-soccer-football-kit/
Simple Flight Controller
https://www.gojoentertainment.com/store/index.php/simple-flight-controller/
Most recently released games:
Digger: a Quest for Hidden Gems / Lily's Epic Quest (2015, Studio Craft. Unity, iOS, Android, WP, Windows, Mac OS X)
What I did: Programming
https://play.google.com/store/apps/details?id=com.studiocraft.digger
https://itunes.apple.com/us/app/digger-puzzle-quest-for-hidden/id1035897240?ls=1&mt=8
https://www.microsoft.com/en-gb/store/games/digger-a-puzzle-quest-for-hidden-gems/9nblggh670d6
http://store.steampowered.com/app/507270/
Luna League Soccer (2014, Lunagames. Unity, iOS, Android, WP)
What I did: Programming
https://play.google.com/store/apps/details?id=com.lunagames.lunaleague
https://itunes.apple.com/us/app/id938808775
Love Dodge (2013, self published. Unity, iOS)
What I did: Programming, design, graphics.
https://itunes.apple.com/us/app/love-dodge/id628947308?mt=8
Bounty Arms (2013, Open-Reset. Unity, iOS)
What I did: Programming (player controls and GUIs).
https://itunes.apple.com/ca/app/bounty-arms/id592322930?mt=8
Bladeslinger (2012, Luma Arcade. Unity, iOS)
What I did: Prototype programming, early design.
https://itunes.apple.com/us/app/bladeslinger-ep.1/id578097213?ls=1&mt=8
Pure Fun Soccer (2012, self published. Unity, iOS)
What I did: Programming, design.
https://itunes.apple.com/us/app/pure-fun-soccer-lite/id533048090?mt=8
The Harvest (2010, Luma Arcade. XNA, Windows Phone 7)
What I did: Programming, design.
https://www.microsoft.com/en-us/store/apps/the-harvest/9wzdncrcx4gg
Diorgo Jonkers (aka Dipso)
UPDATE: 05 APR 2018
I'm currently not available for freelance/contract work.
SUMMARY
I've done mostly mobile games. The past few years I've been using Unity, programming (mainly C#): prototypes, gameplay, player controls, GUIs, tools.
DETAILS
Below is a summary of my experiences and skills. Please email me for additional information.
Email: diorgo@gmail.com
Programming:
I've been programming since 1991. Languages include: C#, Java Script, C/C++, PHP, Java, J2ME, Basic, Turbo Pascal, Assembly.
I've been working in Unity since 2011. Mainly C#, but also Java Script. Unity programming includes prototypes, gameplay, user input, AI, GUIs (Unity GUIs , EZGui, NGUI, 2D Toolkit) and editor tools. I've worked on 2D and 3D games, mostly mobile games.
Unity Assets I made:
Simple Soccer Football Kit
https://www.gojoentertainment.com/store/index.php/simple-soccer-football-kit/
Simple Flight Controller
https://www.gojoentertainment.com/store/index.php/simple-flight-controller/
Most recently released games:
Digger: a Quest for Hidden Gems / Lily's Epic Quest (2015, Studio Craft. Unity, iOS, Android, WP, Windows, Mac OS X)
What I did: Programming
https://play.google.com/store/apps/details?id=com.studiocraft.digger
https://itunes.apple.com/us/app/digger-puzzle-quest-for-hidden/id1035897240?ls=1&mt=8
https://www.microsoft.com/en-gb/store/games/digger-a-puzzle-quest-for-hidden-gems/9nblggh670d6
http://store.steampowered.com/app/507270/
Luna League Soccer (2014, Lunagames. Unity, iOS, Android, WP)
What I did: Programming
https://play.google.com/store/apps/details?id=com.lunagames.lunaleague
https://itunes.apple.com/us/app/id938808775
Love Dodge (2013, self published. Unity, iOS)
What I did: Programming, design, graphics.
https://itunes.apple.com/us/app/love-dodge/id628947308?mt=8
Bounty Arms (2013, Open-Reset. Unity, iOS)
What I did: Programming (player controls and GUIs).
https://itunes.apple.com/ca/app/bounty-arms/id592322930?mt=8
Bladeslinger (2012, Luma Arcade. Unity, iOS)
What I did: Prototype programming, early design.
https://itunes.apple.com/us/app/bladeslinger-ep.1/id578097213?ls=1&mt=8
Pure Fun Soccer (2012, self published. Unity, iOS)
What I did: Programming, design.
https://itunes.apple.com/us/app/pure-fun-soccer-lite/id533048090?mt=8
The Harvest (2010, Luma Arcade. XNA, Windows Phone 7)
What I did: Programming, design.
https://www.microsoft.com/en-us/store/apps/the-harvest/9wzdncrcx4gg
Diorgo Jonkers (aka Dipso)
Comments
I imagine that's not your intent. Just letting you know (Obviously, Free Lives is in Cape Town so its a non-issue).
That's not my intent :)
I've been fortunate to have worked on many games and with many great people.
Thanks
I mite have something for you. check out my post http://www.makegamessa.com/discussion/comment/6264
Not as big an complex as your previous work, but would be fun. I am really looking for prices at the moment.
Clint
I've updated my first post.
I'm available again for hire.
Please see the first post.
I will contact them.
I’m available again for freelance programming work.
I prefer short projects/tasks, not lasting longer than a few weeks.
Please contact me at: diorgo@gmail.com
Unity Asset I recently made:
Simple Soccer Football Kit
https://www.gojoentertainment.com/store/
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I'll be available again for freelance programming work from 3 April.
The most recent projects I worked on include 5 apps for Fuzzy Logic (4 AR, 1 VR).
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I'm available again for freelance work. I'm also open to doing contract work at a company for up to 1 year, and willing to relocate.
The most recent projects I worked on include 5 apps for Fuzzy Logic (4 AR, 1 VR). And updates to the mobile game, Digger: a Quest for Hidden Gems.
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I'm available again for freelance/contract work. For contract work, I prefer contracts not more than 1 year. Willing to relocate, and to work at company's offices.
The most recent projects I worked on include 5 apps for Fuzzy Logic (4 AR, 1 VR). And updates to the mobile game, Digger: a Quest for Hidden Gems.
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I'm available again for freelance/contract work.
Please see the original post for details.
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I'm available again for freelance/contract work.
Please see the original post for details.
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