[Poll] Studios that use blender
Just a quick question to those that make games professionally (specifically studios)
Do you use Blender in production? We do, and I think RetroEpic does too, I would like to know if anyone else does either?
The reason I ask is I would like to suggest to some animation students to learn blender, it would be helpful if I had evidence that it is used by professional studios in SA.
Do you use Blender in production? We do, and I think RetroEpic does too, I would like to know if anyone else does either?
The reason I ask is I would like to suggest to some animation students to learn blender, it would be helpful if I had evidence that it is used by professional studios in SA.
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Comments
Even doing 2D-ish stuff in Blender:
I get the general impression that 3D artists in SA tend to lean towards 3D Studio Max though, but perhaps should wait for more replies.
I think @shanemarks ' original post was more a "will this help students get a local job" type question.
However, I have had a request from a student who wants to get into a game studio as an intern. I would like to suggest that in order to better their odds, they also take the time to get familiar with Blender. I only want to make the suggestion if indeed a significant portion of game studios in SA use it.
That said, something I always want to impress on students is to make beautiful work whatever the software. I feel that students (and schools) in general get pretty hung up on software, when what I tend to look for is art principles. I feel that for the most part when studios are hiring students, they don't really expect them to jump straight in and be productive without a little bit of mentoring. It's easy to teach software, but it's hard to teach art.
Whether a student knows a certain piece of software is, to me, negligible compared to how good-looking their work is, so I wouldn't personally be recommending blender for game dev specifically over any of the others. (The one possible exception is Houdini. Its procedural modelling workflow is unconventional and seems like a potentially big time saver depending on the project. It could provide complementary skills that I/we could learn, and the people who know Houdini are scarce.)
That all being said, assuming I had two candidates of equal ability and cultural fit - If one used Blender I would hire that person, simply because of they would be familiar with our workflow, so i'm just trying to ascertain if that would be the case or others.
But I do think @Elyaradine is right about fundamentals being much more important than tool choice. Our artists can and do switch between tools at need.