Unity: How to make run and shoot animations blend?
Hello everyone,
I cannot find any tutorials online where someone shows how to have a run animation and a stand still shoot animation blend into one. Almost all of the tutorials I can find has a running animation and then the gun just shoots without changing the animation of the character.
Any help will be appreciated.
I cannot find any tutorials online where someone shows how to have a run animation and a stand still shoot animation blend into one. Almost all of the tutorials I can find has a running animation and then the gun just shoots without changing the animation of the character.
Any help will be appreciated.
Comments
From the 2D Roguelike Tutorial
Yes, it's 2D but blending with the animation controller works the same for 2D or 3D animations.
Animations I have
* Run (no shooting)
* Shooting (while standing still)
Now is it possible for me to blend those two animations that it looks like the character is running AND shooting at the same time or will I be forced to create a Shooting + run animation and then blend from the run to the run+shoot animation?
docs.unity3d.com/Manual/AnimationStateMachines.html
docs.unity3d.com/Manual/class-Transition.html