Pointless Post Maybe.

I need a second source of income (fml). Now since I have never once made money for drawing stuff I figured I would at least try a post, but as far as I am aware there is literally zero market for the type of things I draw (especially in this country).
CG art rules the market, I cant CG well, and I am probably nowhere near usable anyhow.

But maybe someone out there wants spaceship designs or something for a game, sci-fi, biomega?
Please don't ask what `standard rates` are, I have no idea what value these things could be, if any.

https://twitter.com/InkingKodi

A couple recent images:
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Comments

  • Hi your drawings are very cool , as they are , maybe more on the comic side ,there are some SA comic makers just look around on facebook or go to comic con ,etc.As for digital these could easily be scanned in an colored digitally ,also if you break them down into more descriptive parts , they can be modeled in 3d , you could use these skills to PS or krita ..
    Thanked by 1TheCorinthian
  • Short version: A sugercoated `no, not possible to make money with this`.
  • I didn't even imply that it is not possible.
  • You got some pretty good work, now finding someone that needs work like that and can pay for it is another matter altogether. Illustration's not an easy field to get a start in, you'll need to look far and wide. Even if there's noone here looking, there are many other places. Boardgamegeek, Fiverr, Upwork (and numerous freelance sites) etc.

    But do first of all make a place where it's easy to look at your work, presented professionally, in a easily digestible format, that's not too long and shows your strength, specialisation, etc. A portfolio. You can't compete in the marketplace if you don't present yourself as competition. Behance, artstation, something like that.

    Good luck!
    Thanked by 2watson mattbenic
  • No, actually this is one of many posts across a few communities created to prove to random delusional discord idiots that it is in fact not possible for an artist at my level to make any income from shit like this in this industry. Especially as a person who cannot afford a proper tablet and stylus.
    I claim it is impossible yet they claim I am wrong, while failing to provide any measure to back their claims. No human has ever paid for these drawings and no human will likely ever do so. It is delusional to believe I am even remotely capable of delivering professional tier art in any medium to any audience for any platform.

    Sorry for wasting your time.
  • Hm... I don't think people here are confirming those suspicions. It sounds more like people are saying "That's awesome, you just need to put your work in a format that demonstrates your skills better." I'm sure there are many many things you can do to improve your skills and make it easier to earn an income from your work, but if you believe your work isn't worth anything, despite what others are saying, then it kinda becomes a self-fulfilling prophecy. I'm not saying you should think your work is the bee's knees and expect to earn mega bucks immediately, but having a positive outlook about your own skills can matter a lot.

    Do you need a great tablet and stylus to make art? Definitely not. People have made great art long before those tools existed, they still do, and they will continue to make great art long from now without using those tools.

    From my perspective, I'm not actually sure what you want to do to earn an income. Do you want to be a concept artist? Do you want to make 2D or 3D assets for games? Do you want to sell your pieces as-is? It's all a bit unclear to me?
    Thanked by 1watson
  • Hey dude, being in the creative arts is hard. Money is hard. Things are hard, I get it. I think most people here get it too. No amount of self-deprecation and hyperboles will help though, and helping is what we're all trying to do.

    Your work isn't bad, but if your plan for making money with your work is to wave it around and just expect someone to pay you, then of course it isn't going to work. You need to go find opportunities where it fits. I've seen WAY WORSE art that makes money. The question isn't "is this art good enough to make money with". The question is how.

    Noone just draws and money appears. You have to have a job, that means to fulfil a brief of some kind. Concept artist? Comics? Animated? For screen? For games? Etc etc. You say in a defeated way "it's impossible to make money with this", when it's in fact "it's impossible to make money with this with the attitude you have right now towards making this".

    Find out which path you want to take. Or which path your existing skillset fits best, and develop skills/contacts/portfolio in that direction. Work towards something.
  • There are ways for you to make money from your work. They just aren't all that easy or quick. You need an audience and some fans to start. If you are interested I can give you some ideas and examples but from your twitter post and replies here, it sounds like you given up without really trying. Perhaps in the future when people talk about money just say its a hobby and you not in it for the cash rather.
  • edited
    From your last post I get the idea you were just here to prove a point to those "discord idiots" and might not even read the rest of the posts here. If however you are serious about earning a living from your art then calmly read what people wrote here and on the other forums and try to implement some of the ideas.

    As Tuism pointed out, you will need a portfolio. Create accounts at the sites artists frequent and keep an updated portfolio of your work (artstation, deviant, and even LinkedIn, etc..). Make it easy for potential customers or employers to see what you are capable of rather than throwing a few shots around on a random forum post.

    Then go promote yourself. Some might find you through those art and networking sites but you can still benefit from posting on sites and forums like this. Tuism mentioned some. You can also try https://connect.unity.com/ for gamedev specific,.

    Something else you can try is Patreon, especially if you only really want to do space ships on your own terms. You could have patrons who are into mecha or space themes and receive a certain number of posters per month to use as desktop wallpapers or print out. It will take time to build a following but ye, it is up to you to build that audience. Find some 'successful' artists on patreon and look into what it is they are doing.

    Not sure if this forum has a post about useful sites and what fields they can benefit? Things like Unity's connect, LinkedIn, Art Station, etc; else I'd link you to that. (maybe that is something we can get going if one does not exist)


    Thanked by 1Fengol
  • @MoruganKodi Hey, where are you based? Do you have a CV?

    And do you have any more work like this?

    We're busy developing a sci-fi game, but the help we really need is in the 3D art hard-surface modelling department (which is the bulk of the art assets developing the sort of game we're busy with). Like you say, CG art rules the market, and in our case it's because there's just so much more of it we need (in terms of hours spent).
    Thanked by 2Fengol Lesedi_Mosadi
  • edited
    I am self taught in some 3D Modelling, but I only know what I have practiced, but currently I am trapped in the realm for working as a C# Developer for training simulations, which is extremely boring and frustrating. My 3D modelling is nowhere near pro-tier either so there isn't no point even putting them in my cv as my previous attempts to do so make no difference in my chances. The likely any of these making money is zero. I used to have a deviantART and some other galleries - but they have long been destroyed and disposed of.

    In-Unity shot of things intended for my own project. I have a couple videos but I am not going to link them here.
    image

    But at the same time I am apparently not wanted by the gamedev industry In anything I do either, after my last job I did have a phase where I attempted to apply at literally everywhere I could in this country for gamedev and was either ignored or just rejected. Based around this It can be assumed my so-called skills are not useful.

    My own sci-fi projects were all abandoned because the games I want to make are too big for me to complete alone - and finding collaborators who will actually do things for more than two weeks without disappearing has proven impossible. It is safe to say that developing or working on the kind of games I am interested is not possible.

    But my main problem is - random people argue that I could apparently make money drawing concept art, they will claim I am wrong when I tell them it is not possible, yet at the same time those same people also have never themselves seriously demonstrated an interest in them. Most of these arguments originated inside couple Homeworld-Related communities where a set of users think my ink-on-paper bar drawings are employable.

    The only ability I have some confidence in is my C# skills - but after many attempts to get another gamedev job I have given up there too. So either I suck at writing CVs, suck at code, or my lack of degrees will forever limit what I can do as well as prevent me from ever leaving this country.
  • You do have a problem that's holding you back.  But it's not your art, it's your attitude.  You can 100% make a living with your art.  I agree that as is, your art is probably not good enough to find a full time job or consistent freelance jobs.  But you do have some good skills to build on, and you seem to enjoy the creation process.  You are part way towards your goal already, so I don't get why you sound so defeated when you proclaim that "The likely any of these making money is zero".  Sure, your not there yet.  You've still got a lot of improvement to do, but you wont make it with such a defeated attitude.  

    Go look at the kind of work you'd like to do on Artstation.  Check this guy out:
    https://www.artstation.com/artwork/3oPw0A  
    What are the the things that he knows that you don't?  Compare your work to his, be critical and you can figure it out.

    Try to find tutorials online.  A lot of them are free on Arstation.  Like this one:
    https://www.artstation.com/artwork/e0PwQP  

    Sometimes progress vids or gifs can teach you a lot if you analyze them closely:
    https://www.artstation.com/artwork/8ld9Pm  

    Other cost money but can be invaluable like this one: 
    https://www.artstation.com/artwork/Ka69V9

    Stop being so worried about how employable you are as an artist right now, rather just focus on getting better so that you will totally be employable later.

    You can do this!
  • Based on this thread and what I saw in your Twitter stream, you were probably rejected for all the jobs you applied for because of your attitude, not your art. Your spaceship art is really good. The rest of your art needs the same time and attention that you've put into the spaceships and it will be really good too.

    There is no money in local comics so no one is going to pay you to create art for that but some people might be interested in working with you on projects. However, again, not with this attitude. A handful of local comics creators have also diversified into concept art for the film industry in Cape Town. At least two artists I can think of have done costume-design concept art for films such as Resident Evil: The Final Chapter and TV shows such as Vagrant Queen.

    (One of the writers is a prop maker. A number of the artists also do storyboarding.)

    The opportunities are rare but they are out there. You need to make yourself marketable by being positive about yourself and your work, and demonstrating that you're in it for the long game, part of which is constantly working on improving your skills, as others have suggested, and another is broadening your skill set to being able to draw more things well. South Africa is small and, unfortunately, this means it has to be a country full of generalists, not specialists.
    Thanked by 1watson
  • Yeah this is 100% your headspace. One of the most successful indy studios in SA asked about your 3D skills and working on a potential title and that's how you reply? If you did just a little research you'd see the title they need 3D stuff for is not super hardcore AAA stuff. Your modelling skills look good enough for "indy" work. But I would very hesitant to hire you now after reading that negative reply. Sounds like the 1st obstacle you hit you'l just give up. It's like you threw away a potential job just to prove some people in discord were wrong.
    Thanked by 1watman
  • edited
    Where things stand , you work with 3d already , you can code , you can draw ,you receiving tons of advice and compliments  from professionals in the field you trying work in. All positive an encouraging ,I don't know what more you need to hear. I didn't want to post another comment due to  your first response
    because I was thinking you were trolling a bit.


     Your job actually sounds cool ,me being in IT support, imagine that kind of boredom .I joined this site a few years, as I wanted to try my hand at game dev
    to get a better perspective of what it is about.

    My approach was:

    I did some  research who are the game studios, what have they done. What is important to them , problems they face in the context of being in South Africa.Then I read a lot of the posts here and discovered  a wealth of knowledge about business, gamedev and art. 

    Even from this very post I discovered even more artist and developers ,amazing ones at that, so
    ask yourself this "if you have a small team that works well ,would risk them for a negative artist ?"


    In the past year, I have been approached for a job in the game industry  (didn't work out) , I was asked to join a game jam (we didn't make the deadline so its kinda in all in the air now, ) And now I am busy on a super secret project for a major event

    All of these opportunities came directly through MGSA.

    So as you can sense there is some agitation surrounding your responses , but still in a supportive way.
    So the only advice I have left , is that you clear your head , appreciate what has been said ,and try again.
    Thanked by 3watman Tuism mattbenic
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