Good Bye World

edited in Portfolios
Good Bye World

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  • Hi your drawings are very cool , as they are , maybe more on the comic side ,there are some SA comic makers just look around on facebook or go to comic con ,etc.As for digital these could easily be scanned in an colored digitally ,also if you break them down into more descriptive parts , they can be modeled in 3d , you could use these skills to PS or krita ..
    Thanked by 1TheCorinthian
  • I didn't even imply that it is not possible.
  • You got some pretty good work, now finding someone that needs work like that and can pay for it is another matter altogether. Illustration's not an easy field to get a start in, you'll need to look far and wide. Even if there's noone here looking, there are many other places. Boardgamegeek, Fiverr, Upwork (and numerous freelance sites) etc.

    But do first of all make a place where it's easy to look at your work, presented professionally, in a easily digestible format, that's not too long and shows your strength, specialisation, etc. A portfolio. You can't compete in the marketplace if you don't present yourself as competition. Behance, artstation, something like that.

    Good luck!
    Thanked by 2watson mattbenic
  • Hm... I don't think people here are confirming those suspicions. It sounds more like people are saying "That's awesome, you just need to put your work in a format that demonstrates your skills better." I'm sure there are many many things you can do to improve your skills and make it easier to earn an income from your work, but if you believe your work isn't worth anything, despite what others are saying, then it kinda becomes a self-fulfilling prophecy. I'm not saying you should think your work is the bee's knees and expect to earn mega bucks immediately, but having a positive outlook about your own skills can matter a lot.

    Do you need a great tablet and stylus to make art? Definitely not. People have made great art long before those tools existed, they still do, and they will continue to make great art long from now without using those tools.

    From my perspective, I'm not actually sure what you want to do to earn an income. Do you want to be a concept artist? Do you want to make 2D or 3D assets for games? Do you want to sell your pieces as-is? It's all a bit unclear to me?
    Thanked by 1watson
  • Hey dude, being in the creative arts is hard. Money is hard. Things are hard, I get it. I think most people here get it too. No amount of self-deprecation and hyperboles will help though, and helping is what we're all trying to do.

    Your work isn't bad, but if your plan for making money with your work is to wave it around and just expect someone to pay you, then of course it isn't going to work. You need to go find opportunities where it fits. I've seen WAY WORSE art that makes money. The question isn't "is this art good enough to make money with". The question is how.

    Noone just draws and money appears. You have to have a job, that means to fulfil a brief of some kind. Concept artist? Comics? Animated? For screen? For games? Etc etc. You say in a defeated way "it's impossible to make money with this", when it's in fact "it's impossible to make money with this with the attitude you have right now towards making this".

    Find out which path you want to take. Or which path your existing skillset fits best, and develop skills/contacts/portfolio in that direction. Work towards something.
  • There are ways for you to make money from your work. They just aren't all that easy or quick. You need an audience and some fans to start. If you are interested I can give you some ideas and examples but from your twitter post and replies here, it sounds like you given up without really trying. Perhaps in the future when people talk about money just say its a hobby and you not in it for the cash rather.
  • edited
    From your last post I get the idea you were just here to prove a point to those "discord idiots" and might not even read the rest of the posts here. If however you are serious about earning a living from your art then calmly read what people wrote here and on the other forums and try to implement some of the ideas.

    As Tuism pointed out, you will need a portfolio. Create accounts at the sites artists frequent and keep an updated portfolio of your work (artstation, deviant, and even LinkedIn, etc..). Make it easy for potential customers or employers to see what you are capable of rather than throwing a few shots around on a random forum post.

    Then go promote yourself. Some might find you through those art and networking sites but you can still benefit from posting on sites and forums like this. Tuism mentioned some. You can also try https://connect.unity.com/ for gamedev specific,.

    Something else you can try is Patreon, especially if you only really want to do space ships on your own terms. You could have patrons who are into mecha or space themes and receive a certain number of posters per month to use as desktop wallpapers or print out. It will take time to build a following but ye, it is up to you to build that audience. Find some 'successful' artists on patreon and look into what it is they are doing.

    Not sure if this forum has a post about useful sites and what fields they can benefit? Things like Unity's connect, LinkedIn, Art Station, etc; else I'd link you to that. (maybe that is something we can get going if one does not exist)


    Thanked by 1Fengol
  • @MoruganKodi Hey, where are you based? Do you have a CV?

    And do you have any more work like this?

    We're busy developing a sci-fi game, but the help we really need is in the 3D art hard-surface modelling department (which is the bulk of the art assets developing the sort of game we're busy with). Like you say, CG art rules the market, and in our case it's because there's just so much more of it we need (in terms of hours spent).
    Thanked by 2Fengol Lesedi_Mosadi
  • You do have a problem that's holding you back.  But it's not your art, it's your attitude.  You can 100% make a living with your art.  I agree that as is, your art is probably not good enough to find a full time job or consistent freelance jobs.  But you do have some good skills to build on, and you seem to enjoy the creation process.  You are part way towards your goal already, so I don't get why you sound so defeated when you proclaim that "The likely any of these making money is zero".  Sure, your not there yet.  You've still got a lot of improvement to do, but you wont make it with such a defeated attitude.  

    Go look at the kind of work you'd like to do on Artstation.  Check this guy out:
    https://www.artstation.com/artwork/3oPw0A  
    What are the the things that he knows that you don't?  Compare your work to his, be critical and you can figure it out.

    Try to find tutorials online.  A lot of them are free on Arstation.  Like this one:
    https://www.artstation.com/artwork/e0PwQP  

    Sometimes progress vids or gifs can teach you a lot if you analyze them closely:
    https://www.artstation.com/artwork/8ld9Pm  

    Other cost money but can be invaluable like this one: 
    https://www.artstation.com/artwork/Ka69V9

    Stop being so worried about how employable you are as an artist right now, rather just focus on getting better so that you will totally be employable later.

    You can do this!
  • Based on this thread and what I saw in your Twitter stream, you were probably rejected for all the jobs you applied for because of your attitude, not your art. Your spaceship art is really good. The rest of your art needs the same time and attention that you've put into the spaceships and it will be really good too.

    There is no money in local comics so no one is going to pay you to create art for that but some people might be interested in working with you on projects. However, again, not with this attitude. A handful of local comics creators have also diversified into concept art for the film industry in Cape Town. At least two artists I can think of have done costume-design concept art for films such as Resident Evil: The Final Chapter and TV shows such as Vagrant Queen.

    (One of the writers is a prop maker. A number of the artists also do storyboarding.)

    The opportunities are rare but they are out there. You need to make yourself marketable by being positive about yourself and your work, and demonstrating that you're in it for the long game, part of which is constantly working on improving your skills, as others have suggested, and another is broadening your skill set to being able to draw more things well. South Africa is small and, unfortunately, this means it has to be a country full of generalists, not specialists.
    Thanked by 1watson
  • Yeah this is 100% your headspace. One of the most successful indy studios in SA asked about your 3D skills and working on a potential title and that's how you reply? If you did just a little research you'd see the title they need 3D stuff for is not super hardcore AAA stuff. Your modelling skills look good enough for "indy" work. But I would very hesitant to hire you now after reading that negative reply. Sounds like the 1st obstacle you hit you'l just give up. It's like you threw away a potential job just to prove some people in discord were wrong.
    Thanked by 1watman
  • edited
    Where things stand , you work with 3d already , you can code , you can draw ,you receiving tons of advice and compliments  from professionals in the field you trying work in. All positive an encouraging ,I don't know what more you need to hear. I didn't want to post another comment due to  your first response
    because I was thinking you were trolling a bit.


     Your job actually sounds cool ,me being in IT support, imagine that kind of boredom .I joined this site a few years, as I wanted to try my hand at game dev
    to get a better perspective of what it is about.

    My approach was:

    I did some  research who are the game studios, what have they done. What is important to them , problems they face in the context of being in South Africa.Then I read a lot of the posts here and discovered  a wealth of knowledge about business, gamedev and art. 

    Even from this very post I discovered even more artist and developers ,amazing ones at that, so
    ask yourself this "if you have a small team that works well ,would risk them for a negative artist ?"


    In the past year, I have been approached for a job in the game industry  (didn't work out) , I was asked to join a game jam (we didn't make the deadline so its kinda in all in the air now, ) And now I am busy on a super secret project for a major event

    All of these opportunities came directly through MGSA.

    So as you can sense there is some agitation surrounding your responses , but still in a supportive way.
    So the only advice I have left , is that you clear your head , appreciate what has been said ,and try again.
    Thanked by 3watman Tuism mattbenic
  • your art is good bro! From this post i realise that you are much more skilled than me. but mama didnt raise no quiter. I have failed at so many things. but I keep going. Do it for yourself , not for anyone else. i think you need to reasses why you love art, which is quite clear that you do. Im outskilled, outfunded, and never get anything other than a like here or there, but I love the things i create.
  • Popping in to say your spaceship art is great and I do think you could make money doing commissions for a fandom, that fandom being Warhammer 40k (that second image reminds me of their art). You could also gather a following on Instagram with this art imo - it's niche, some people love niche things like this. However, with that attitude you're blocking yourself. Most artists self deprecate - they want to be better, they can be better - through persistence and positive mental attitude that can be achieved. Change your perspective unless you really want cut your nose to spite your face.
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