[SA Game Jam 2019] No Man is an Island
Jam Name: SA Game Jam 2019
Game Name: No Man is an Island
Team: Benjamin Crooks, Andrea Hayes, James Gibson and Sunny Woolls.
Level of Experience: 3 Professionals and 1 Hobbyist
Category: Diversity
Jam Time: 72 hour entry (changed from 48 to fix things!)
Game Build: https://drive.google.com/open?id=1Ao3iVaZgFDRmw_VhNG1ueaXc0DfC25_m
Edit: We've just uploaded a new build that has all of our ambient sounds, player movement barriers and clearer sprite images!
A game about a man stranded on a desert island, who goes through the seven stages of grief, and crafts items to survive.
We're making another walking sim, deal with it <3

Game Name: No Man is an Island
Team: Benjamin Crooks, Andrea Hayes, James Gibson and Sunny Woolls.
Level of Experience: 3 Professionals and 1 Hobbyist
Category: Diversity
Jam Time: 72 hour entry (changed from 48 to fix things!)
Game Build: https://drive.google.com/open?id=1Ao3iVaZgFDRmw_VhNG1ueaXc0DfC25_m
Edit: We've just uploaded a new build that has all of our ambient sounds, player movement barriers and clearer sprite images!
A game about a man stranded on a desert island, who goes through the seven stages of grief, and crafts items to survive.
We're making another walking sim, deal with it <3




ScreenShotForest.png
1359 x 479 - 95K


ScreenShot.png
1781 x 553 - 105K
Comments
Looking forward to see where this is going.
https://drive.google.com/open?id=1Sc06y8xnhbr9NgSzi9hon9de3-_S2-sC
Thank you for playing! It's been wild!
Maybe some nice ambient music and touch of puzzles could be added at a later stage.
Well done.
We're working on a late second build right now that'll have all of our sounds and not just the character's sound effects :)
A bit of music or background sound effects like waves on the beach and dripping water in the cave would really help immersion
This game looks amazing and the art and sounds combined well to get me into the idea that I was stranded on an island. Knowing that the game would touch on the stages of grief (which made the character's response seem realistic) made me notice the stages more clearly and start to think about how I would react in a similar situation. I feel like every aspect of the game in its current form support the narrative gameplay well but would enjoy a little more interaction. Whether it be through mini-games (as suggested previously) or being forced to make impactful choices.
Regardless, I enjoyed the game :) I loved the style (the island really is beautiful) and I am looking forward to seeing more in future!