'shooting exactly ahead of where you're looking'
Could you make the mouse control head look, so that people without VR equipment can try the game? I don't see why this needs to be an exclusive VR title...
I'll second critic's request for a non-VR version. If you think you're able to port the control scheme trivially and you don't feel it'll fundamentally affect the gameplay overmuch, it might help us non-VR Luddites to test it out and give our 2 cents. :P
I like the head track aiming and target lock-on. It's similar to what was used in the Denel Rooivalk and later attack helicopters.
I love flying close to structures like this, using them for cover, but also challenging accurate flight abilities. It reminds me of that death star assault scene in Star Wars.
Is there a way to reset the cockpit/body position after the game starts?
Moga said:The planet now has a radius of 100,000Km and an atmosphere 10km thick. This means you can still orbit as low 10.1km and rain weapon fire down on planet side enemies while still having a large planet to explore.
Maybe going with a planet that is more like our own could attach the player to the experience a bit more.
Shooting at orbiting objects while orbiting the opposite direction.