Seven Day Roguelike Challenge 2018

This year's 7DRL challenge is coming 3rd to 11th March!

In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.

7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.


  • I'd love to help out with music and audio for any developers looking into this!
  • I'm a developer and designer. This could possibly be quite fun. I just need to have a look at my schedule closer to the time.
  • I've entered a few times (mostly failed) and if I can fit it in this year will be competing again.

    Good luck to everyone that takes part - just remember only focus on making a roguelike that is playable (dont get stuck on "adjustments" the whole time, pay attention to making it a roguelike).
  • Ola! I want to help out with music too! Between me, Wolfbeard, and a few others, there is enough music to the projects to go around! <3
  • edited
    Into the fray we go again brothers, with only rudimentary weapons and only one life to seek glory with.
    Hope to do better this year, good luck everyone :)
  • Seven Day Roguelike Challenge 2018 has begun! The 7DRL Challenge invites participants to make a new roguelike game in just 168 hours
  • I am hopefully going to participate, but it is on DX12 Win10 Engine currently, just need a bit more work then I can start on the actual roguelike.

    I'm fascinated how making the engine in DX12 is going for me. Should be done later today - then I know how it all works together and can hopefully build a game "quickly" - 7DRL fits.
  • edited
    Teaser of today's efforts

    Thanked by 2konman iceblademush
  • My submission is available at (very incomplete and buggy)
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