Seven Day Roguelike Challenge 2018
This year's 7DRL challenge is coming 3rd to 11th March!
https://itch.io/jam/7drl-challenge-2018
In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.
https://itch.io/jam/7drl-challenge-2018
In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March.
7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.
Comments
Good luck to everyone that takes part - just remember only focus on making a roguelike that is playable (dont get stuck on "adjustments" the whole time, pay attention to making it a roguelike).
Hope to do better this year, good luck everyone :)
I'm fascinated how making the engine in DX12 is going for me. Should be done later today - then I know how it all works together and can hopefully build a game "quickly" - 7DRL fits.