[For hire] Freelance/Contract Unity Programmer

edited in Jobs
Hi

UPDATE: 05 APR 2018
I'm currently not available for freelance/contract work.


SUMMARY
I've done mostly mobile games. The past few years I've been using Unity, programming (mainly C#): prototypes, gameplay, player controls, GUIs, tools.


DETAILS
Below is a summary of my experiences and skills. Please email me for additional information.
Email: diorgo@gmail.com


Programming:
I've been programming since 1991. Languages include: C#, Java Script, C/C++, PHP, Java, J2ME, Basic, Turbo Pascal, Assembly.

I've been working in Unity since 2011. Mainly C#, but also Java Script. Unity programming includes prototypes, gameplay, user input, AI, GUIs (Unity GUIs , EZGui, NGUI, 2D Toolkit) and editor tools. I've worked on 2D and 3D games, mostly mobile games.


Unity Assets I made:
Simple Soccer Football Kit
https://www.gojoentertainment.com/store/index.php/simple-soccer-football-kit/
Simple Flight Controller
https://www.gojoentertainment.com/store/index.php/simple-flight-controller/


Most recently released games:

Digger: a Quest for Hidden Gems / Lily's Epic Quest (2015, Studio Craft. Unity, iOS, Android, WP, Windows, Mac OS X)
What I did: Programming
https://play.google.com/store/apps/details?id=com.studiocraft.digger
https://itunes.apple.com/us/app/digger-puzzle-quest-for-hidden/id1035897240?ls=1&mt=8
https://www.microsoft.com/en-gb/store/games/digger-a-puzzle-quest-for-hidden-gems/9nblggh670d6
http://store.steampowered.com/app/507270/

Luna League Soccer (2014, Lunagames. Unity, iOS, Android, WP)
What I did: Programming
https://play.google.com/store/apps/details?id=com.lunagames.lunaleague
https://itunes.apple.com/us/app/id938808775

Love Dodge (2013, self published. Unity, iOS)
What I did: Programming, design, graphics.
https://itunes.apple.com/us/app/love-dodge/id628947308?mt=8

Bounty Arms (2013, Open-Reset. Unity, iOS)
What I did: Programming (player controls and GUIs).
https://itunes.apple.com/ca/app/bounty-arms/id592322930?mt=8

Bladeslinger (2012, Luma Arcade. Unity, iOS)
What I did: Prototype programming, early design.
https://itunes.apple.com/us/app/bladeslinger-ep.1/id578097213?ls=1&mt=8

Pure Fun Soccer (2012, self published. Unity, iOS)
What I did: Programming, design.
https://itunes.apple.com/us/app/pure-fun-soccer-lite/id533048090?mt=8

The Harvest (2010, Luma Arcade. XNA, Windows Phone 7)
What I did: Programming, design.
https://www.microsoft.com/en-us/store/apps/the-harvest/9wzdncrcx4gg


Diorgo Jonkers (aka Dipso)

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