The source for the project I made for my AMAZE Driving-Characters-in-PhysX Talk
11:18am 31 Dec 2018
11:22am 31 Dec 2018
Whoa! That looks fun to play! Does it ever get that there are three or four badguys you need to fight?
The screenshake and the confetti are really nice. It's got an awesome feeling of weight to the blows with the slow motion and flying debri (on the enemy death).
I'm curious as to how much time you've put into this now. Are you working full times on games?
5:17pm 1 Jan
5:42pm 1 Jan
Thank You very much, really appreciate your opinion
I am a solo developer and thanks to my first mobile game I could dedicate myself to learn and create new titles as a full-time work. Still learning a lot, this game will be my 3rd one. I always was interested in ragdoll physics so can't say how much fun I have in creating new characters/moves and just playing with new modifications.
In this game the worst thing is balancing the whole idle system, but hopefully it will be enjoyable. It took me about 3-4 months to get into the actual state.
I tried to contact You directly via messenger and discord but it is really hard to catch You anywhere. Hope You will find time to check my message, wouldn't bother You if it wasn't important. Happy New Year to all devs :-)!
12:33pm 16 Mar
Hey guys! Thank you
for the response! I kinda put the project down for a couple months to focus on work and family but I am back at it again thanks to your input! Thank you
for the reply as well and no worries about the delay. I just have one question for you guys if that is alright.
I am trying to implement AI as I want an enemy player to follow my character around. I baked a nav mesh and placed a NavMeshAgent on the enemy player and wrote a script to locate my character and then when they get within a certain range the enemy will start following my character around. Only problem is when I do it then the enemy player doesn't actually animate and start walking he just floats around (I added a video link to show you guys below).
I am trying to get the enemy to actually start walking around but every time I try doing something to the code of the legs it just breaks the whole game! I've seen that for some reason I can't drag the character gameObject into the legs field on the character movement script on the enemy. I am wondering if this is why its not working. Also why i cant drag the gameObject there? Is it because the enemy player is a prefab? Any help would be amazing and thoroughly appreciated guys thank you!
(Heres a link to a video to show you guys how i cant drag the gameObject into the legs field):