[SA GAME JAM 2016] Freedom Of Oppression!

Freedom of Oppression
48 Hour Entry
Level of Experience: Professional
Jam Name: SA GAME JAM 2016

Members
Greg Abrahams @Greg
Andrew Hoole @Andrew_Sound_Foundry
Kevin Hoole @kevinh
Dominic Obojkovits @atomicdomb
Frank Latter

Freedom of Oppression is a territory capturing isometric game where you play as Billy the Bigot. The goal of the game is to curb other peoples freedom of expression by expressing your oppressive and fascistic ideas.

What do to
In the current version you start with 1 Red House on a randomly generated map and need to convert all the houses to your red ideology. Some of the other houses are green, these are the liberal/freedom loving houses, the rest of the houses are neutral.

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You win the game when you convert all the houses and territory to your colour. You lose the game if the freedom loving hippies manage convince people of a lifestyle of love and peace (by converting all the houses to green through influence).

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You can convert houses by either debating or bribing them. However in the current build both buttons just automatically convert the house to red this is to test the territory system and random gen. Essentially we want it to open up a turn based Pokemon style combat system for the debates where you earn cash for winning, you can then later use the cash for bribing to win over strategic locations.

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Controls
W, A, S, D to move around the arena
Mouse click to select "Debate" or "Bribe" options
Mouse Scroll Wheel to zoom in and out
Escape to Quite to menu

Version 0.03
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Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nUlVuT0NleUtmU0U
PC Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVjVzYjNENnVUc3M

Comments

  • edited
    Update Version 0.1

    Added functionality to the debate and bribe buttons. You can now debate to win over houses. No more automatic conversions. The game is now playable in a sense. Its still rather easy to win debates as nothing has been balanced yet.

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    Version 0.1:
    Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nTy10eFlzeVBPM28
    Windows Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVXVZZzcydGRVWlU
  • Amusing idea :D
    I'm a fan of the artstyle but I think I would prefer to have the controls work relative to the camera (so that S goes straight down on my screen rather than off to the right/straight down negative Z or whatever).
    Also to be even more pedantic, possibly add parentheses to make it "Locked (10 followers)", it took me a while to realise that it was saying that I needed 10 followers and the option is locked, rather than that the action I am selecting is to lock 10 followers (whatever that means) >_<
    Thanked by 1atomicdomb
  • @D3zmodos good point! I also felt the diagonal movement is a bit off, and only kept it because it was the default movement (after we put the camera at 45 degrees lol) so I'll go fix it now :). I can also make the 10 Followers move more obvious.
  • Latest Build
    Version 0.02
    + Fixed diagonal movement bug
    + Added house graphics
    + Added player graphic
    + Escape will now exit level
    + Mouse Scroll Wheel will now Zoom in and out

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    Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nOGs4b294T2s0RXM
    Windows Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nRlBpUFBiTm9QVnc
  • Looking flipping rad! I love the visuals, I'm keen to hear and play it.
  • Okay guys so here are the final build submissions for Mac and Windows:

    Version 0.3
    ==========
    + Added VO to intro Screen
    + Added graphics to intro screen
    + Added separate house models
    + Added graphics to debate screen
    + Added VO to debate section
    + Escape now exits to main menu from in game

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    Mac Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nUlVuT0NleUtmU0U
    PC Build: https://drive.google.com/open?id=0B4Cx5fJAQK5nVjVzYjNENnVUc3M
  • What font did you guys use? Just fits SOOOO well with the art style.
  • That has got to be the single greatest title screen intro I have ever seen / heard, well done! XD
    Loved the debate sections as well, almost indistinguishable from actual political debates.

    I manage to convert the neutral sections with little to no trouble, but I was unable to permanently convert any of the green districts. I would win with a debate or bribe, and the would just slowly go back to neutral, and then green. Am I missing something?
    Thanked by 1atomicdomb
  • @FanieG Thanks :) and the font is data_trash

    @pieter Thanks so much, Kevin did a great job with our writing and the voice acting (he did all the voices)! the influence system works based on reinforcement. So Liberal houses in liberal neighbourhoods are much harder to convert than lone standing liberal houses vs neutral houses for instance. So in terms of converting green houses you need to look for opportunities to isolate a household in order to convert it. The idea is to mimic the real life social pressure of majority thought through the relative difficulty :)
  • edited
    Yo!

    Here's the OST we made for Freedom Of Oppression:

    https://soundcloud.com/soundfoundryza/sets/freedom-of-oppression-ost

    @atomicdomb nailed the coding like a champ and Frank managed to do all the art despite being at a gig all of Saturday night haha!
  • Very nicely done, I really enjoyed the game. The sound is great, even hearing the same clips 50 times didn't seem to matter. Art style is wonderful too, the buildings feel very clear and distinct, it made me wonder if different buildings had different effects. I didn't lose one debate, made me wish for something a bit more complex, chained moves or cards come to mind. The concept seems to even be extendable to an entire city and the subject is very relevant today. Great stuff.
  • Thanks Critic :)

    The different buildings will ideally give you new moves/passive buffs as you control them (just didn't have time to implement that all in 48hours).

    Something that's also been suggested which I think is cool is that the debate system could become more dynamic, so that the move you make is more/less effective based on what the opponent last said, so it becomes less 'spam the most powerful attack' and more of a considered choice.
    Thanked by 2atomicdomb critic
  • edited
    I was thinking of ways of making the systems in this game right now more emergent, and one thing that I thought of was that It seems as if the only reason to choose bribe over debate was the lack of resource to do so, and the benefit would be the time that it saves. So playing on that time thing - if game time advanced while you were busy in a debate, thus giving the debate more time pressure. You'll have to tweak the game to make the neighbourbood more visible during the debate so that the player can see it going on, but that seems like an interesting consideration :)

    More dynamic debate system would definitely make it feel fuller and more nuanced. The ability to work out things on the fly is important for fun.
    Thanked by 2atomicdomb Greg
  • I thought the same thing at first @tuism, bribes seem like just a time saver and they get horrifically more expensive as time passes by, but later in the game when you are taking over the liberal territory a new trend emerges, bribing properties that you have already debated for dirt cheap. It kind of brings another layer to the takeover, I would guess that the money aspect would be more developed if they had time to implement different building effects.
    Thanked by 2atomicdomb Greg
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