[GGJ] Parallel Commander (Now with web build)

edited in Projects
Hey Everyone!

Jonathan (@jsgbailey) and I did the GGJ here in Chile.

It was quite intense (for example, the get-to-know-each-other activities were various discussion on video game issues in Chile in Spanish...) but we had a lot of fun and managed to get a game out. You can read a bit more on this experience here.

Parallel Commander
You command ships in two parallel universes. Although the two universes are slightly different, your "commands" are the same in both. Your goal is to guide all your ships to a safe planet, using various types of force fields, reflectors, portals, and space whirl pools.

(The music is by Felipe Salinas.)


Like many such puzzle games it comes down to level design. We only managed to build a few levels for the actual Jam, but have since been building some more, and we are only starting to get the hang of it now. We also have quite a few ideas for new mechanics, although we will see how far we can get with these.

You can play a wewb build here:

<img src="http://www.makegamessa.com/uploads/FileUpload/80/154a9df85a9745380ce4295bb0dc82.png" />
<img src="http://www.makegamessa.com/uploads/FileUpload/a4/77eb281ea9631be6d5315fbe9032ba.png" />
<img src="http://www.makegamessa.com/uploads/FileUpload/85/e9b4cbfda21642841186249a7c7862.png" />
<img src="http://www.makegamessa.com/uploads/FileUpload/dd/c79383d3dbd09ef5d1b8d9a688e5d1.png" />
2560 x 1440 - 2M
2560 x 1440 - 2M
2560 x 1440 - 2M
2560 x 1440 - 2M
Thanked by 1Bensonance


  • Great idea and nice visuals too!
    I'll give it a try as soon as I get a gap.
  • Looks really nice. If I may ask why does the new unity GUI not work with web for you? It worked for my game
  • Zaphire said:
    Looks really nice. If I may ask why does the new unity GUI not work with web for you? It worked for my game
    The web build says "Built with a beta version of Unity. Will only work on your computer!"... but it does not even work on my computer... What version of Unity did you use?
  • OK, it seems it was just the particular subversion of Unity I was using that gave problems. I made a new version that you can play here:

  • Sweet I played the game and it was really well done :)
  • GRID JOY. This was really awesome. Only played for about 15 minutes (up to level 9 I think) and my only crit would be. It was not clear that I could remove a "instruction" after I had executed the move. This frustrated me on level 7 I think. Your main screen that has a bit of tutorial info, might have a line about that. Also the icon for the "rotate" instruction should rather be arrows moving outward than something that looks like the recycle symbol. This made me think that it would behave differently than it did. Kinda thought that would make the ship slingshot back toward where it came from. On the web build I accidently switched to full screen mode when I tried to remove an instruction by right-clicking. This made the game freeze for quite a while, making me think it bombed out. So I restarted the game and immediately did the same thing again. So playing in full-screen from the start was a better option. This was not really an issue, just thought I would mention it for other that want to (read should) try this out. Will definitely give
  • edited
    Thanks for playing guys!

    Yes the resolution thing is a bit weird and we had to hack a bit of stuff in for it to work in the end, so that may explain the switch-delay; I will check it out.

    Thanks on the icon feedback, we will keep it in mind when we update them.

    We added some visualisation to our level editor to show the paths that ships will follow. This not only makes designing levels faster (and more fun), but also showed us some non-obvious features of certain mechanics (as shown on the left here).

    <img src="http://www.makegamessa.com/uploads/FileUpload/4d/ef1bdd0b68535664b3be4ff1839b3b.png" />

    Edit: Oh and yes, we will update the instructions about how to delete pieces. (The current system is quite hacky; we want to replace it with a drag-and-drop system at some stage).
    1000 x 387 - 192K
Sign In or Register to comment.