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Stray_Train
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Still in need of minions? I can do Saturday, possibly Sunday at a stretch
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Please make it a thing? Came across something similar once and the idea really excites me
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@Elyaradine yes please!
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Bump! @Fengol @Dislekcia any progress/need help? Challenges need to be a thing again!!
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Related awesomeness: The Critical Path Project. As a side note: the bold text in my original post was an accident from copy pasting the names (making sure I spelt them right). Subsequent posts followed the (implied) rule. It's something I see happe…
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I look up to Shigeru Miyamoto, Hironobu Sakaguchi, Hideo Kojima (I played a lot of Japanese games back in the day), Peter Molyneux (listening to ANY of his talks always psyched me up to make games, even if what he was talking about wasn't likely to …
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In related news: Microsoft acquires SyntaxTree, creator of UnityVS plugin for Visual Studio Of particular interest: With this acquisition, we have the opportunity to integrate this support for Unity even more deeply into Visual Studio, and to conti…
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More stuff to take inspiration from Arjun the warrior prince, the director came to give a talk about it at wits last year and it's still burnt into my memory. Here's the trailer
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In!
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It is indeed
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Thanks for the feedback :D Did you guys work in groups or individually? All our projects are individual for now. I am now expecting every student's pong game(make it happen) On it. I think it's called the Blue Danube waltz right Waltz of the flowers…
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Now with crude screenshots
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Adding to the link @Elyaradine posted, I recommend this series over on CG cookie
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I'm keen
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My body is ready
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Looking good :) I'd make the "vote for zx on steam greenlight" link's color a kind of light green to make it stand out more. Also, the blog seems to be aligned incorrectly on mobile (saw it using a tablet)
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@Tuism Not sure if this is applicable but this documentation page (at the bottom) says that a kinematic rigidbody collider won't send a trigger message to another kinematic rigidbody collider.
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$101 648 later I bump this thread
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Whoaaaaa.... did that dog just jump through the hoop?!?
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Thanks for your advice guys :D
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Lower back, shoulders, left and right side of right forearm, surprisingly not wrists
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@CiNiMoD, something like this? bool WasClicked(GameObject Target) { bool output = false; RaycastHit hitObject; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitObject)) { if (hitObject.collider.gam…
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Seems appropriate
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Seems appropriate
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My handle is imaginitively @stray_train (https://www.twitter.com/stray_train)
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Also, multiply the value by Time.DeltaTime (as in transform.Translate(-0.1f * Time.DeltaTime, 0, 0) ) So that you move in units per second instead of units per frame (assuming this code is in Update() )
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Should be transform.Translate(-0.1f, 0, 0) The f stands for floating point which is the value type the function is accepting. I believe without the f the number is implicitly cast as a double?
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(I'm looking at you, Clash devs)
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My full name is Ahmed Binzolwazola Alterrorist Ieathummusallday Alarab
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Disclaimer: I'm a programmer. @DeadPixel I use Blender and I love it to bits and pieces. It has one of the best communities out there and tutorials and guidance are in abundance. If you wanna learn a bit more then I suggest looking at: CG Cookie T…
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Boomerang shuriken gun makes me so happy :')
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Reading fail!
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You got a mention on Kotaku today :D Stasis too, indirectly in the comments: "more on stasis soon, actually....stay tuned..." - Luke Plunkett
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I'm down to do the design talk this month, on the world ends with you
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Also, a web form sign up for the workshops instead of emailing. Emails just felt weird.
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For future reference
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Some developers are answering questions on the forums. The sorting layers are awesome :') no, fuck YOU zTest
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All the raycasts using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float MovementSpeed; public float HorizontalRaycastLength = 2; public float DepthRaycastLength = 2; void Start () { …
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*flips table*
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Clash y u no appear :(
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@FanieG a "#pragma" is what you call a pre-compiler directive and it gives the compiler certain instructions when dealing with your code. "#pragma strict" disables dynamic typing so you don't have ambiguity with variable types, also I think it's com…
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@aodendaal there wasn't any real reason, mercurial just happened to come up first when I was researching.
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gamasutra.com indiegames.com reddit.com/r/gamedev reddit.com/r/IndieGaming forums.tigsource.com/ twitter.com
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@Nitrogen Walk in through the main door, turn right at the screens shaped like a 7. We're in the second door to your right down the corridor. There are 2 hidden coffee/hot chocolate machines, you can find them through exploration or as an unlockable…
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Is anything happening in Joburg?
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I'm keen to do a mini design talk on Proteus, can we fit in 2 talks this month?
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libgdx seems to be popular with the java crowd
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Unity recently redid their entire tutorial section so that might be a good place to start. I haven't tried them out myself but I've heard only good things about it.
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Those slides are AWESOME! Like @Elyaradine I avoid coroutines and lambdas because I always get the feeling I'm doing them wrong :/