Tuism
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- Tuism
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Comments
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ok, on the third bootup I saw that broken shape thing and the creepy ass sound. Very very creepy. And I found a house :)
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I walked around for a bit, and noticed some polys of the floor disappeared sometimes, and the wind sound was looping, and some tall grass.... Didn't encounter anything else. I was expecting a Slenderman to pop out somewhere? Am I doing something wro…
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Actually, I know exactly what you're talking about, that's about the way I want to do it :) I *was* going to upscale all the stuff from within Game Maker, thinking that it'll save some memory, but it just got too irritating from management of the as…
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@dislekcia thanks a trill for the very detailed suggestions, I was going to do something like the fast code way, and potentially destroy all my brain cells in the process of working it out... The third method looks good!!! I can barely understand i…
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See, educational institutes DO teach you things :)
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I saw that before, it looks awesome, but to my understanding Spriter takes sprites as parts, then you tween it in the program, and it spits out cool sprites. The problem is that for me, the game I'm making will have many helmets, many weapons, many…
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I disagree, I don't see anything wrong with keeping the chess mode. Those that want it have it and those that don't have other modes of entertainment. Perhaps the solution lies in the marketing and nothing to do with the game dev? I think the key he…
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My thoughts: If you present yourself as a chess game, then you're competing against chess games. The really good ones out there deliver the experience of chess amazingly. I would go as far as to say that chess plus animation and bells and whistles …
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Unlock the ability for pawns to move forward 2 squares Unlock the ability for pawns to become queens Unlock the ability for rooks to move like a knight Unlock the ability for queens to call the king home Unlock ALL PIECES START DOING THEIR OWN THING…
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Oh on a completely different note, it seemed to me that this year at rAge a lot of space wasn't being put to use, but simply "blocked off", I always thought they were warehouse spaces for stock, but some of the blocking off didn't look that way, to …
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Thanks everyone for not having rotten tomatoes cocked when my game crashed. Lessons learnt today: VERSIONING. The producer talk was very informative, as were the cool camera tricks talk and everything else really. Even the music-as-game thing, thou…
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Music really adds to the experience - especially when watching and not playing. Gogogo kick ass :)
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Now you HAVE to put in a Morgan Freebro :)
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Great point, and that's in part what the "list of game dev people in SA" thing was trying to cater for - to allow people to easily find related entities. A "hire game devs" button that leads to these information including 1) What to tell people if …
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A lot of good points have already been made, the indie conglomerate of booths being one of the most obvious omissions from the current setup that may attract devs... Somewhere not in front of the 30 dance titles with BANGING loud music competing for…
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Hope fully Nick and I can come visit your next JHB meet and chat. It's happening this tuesday (tomorrow)! :) http://makegamessa.com/discussion/213/event-joburg-community-meet-up-09-oct-2012#Item_8
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Looking forward to this! I'll put together a super quick run of my semi-sane progress. Just need an hdmi/vga adaptor :) Tuesday tomorrow right?
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Yeah I pretty much do agree on that. They need to be more obviously fun baskets of magic instead of tabs of app doom. And I think that article about platformer is still very relevant. Especially that head. Good for getting ahead when you're heading…
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Well I gave it a go and am finding it... Managable. Will wonder about the formatting later I guess, cos it looks like ass and I don't know if just forcing sizes and headings will help. Let's just all keep at it :)
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Why does the wiki need to be released? What needs to happen to it that people here can't do? Who's working on it now that wouldn't be able to work on it when it's public? (Wouldn't making that progress publicly visible spur more progress?) Are the s…
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Effin ace, I didn't get to play that night, it looks fantastically fun :)
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Well, I really think if there are people writing posts about these things, it should be a few clicks away from making them front page, at least that's the idea anyway: 1) Posts about the next jhb or ct meet 2) posts about the next monthly challenge…
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Did anyone actually meet anyone else at rAge? :P Besides @damousey, who was obviously the stationed member :) I left around 5:30ish. With Netrunner in tow. But everyone seemed to be very pooped. I actually didn't seem too much of the show cos I was…
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As far as what I want to get out of MGSA. I want more stickies. At the moment we have the Gamedev Newcomer thread that is marked as an announcement. It is a combination of how to get into making games, and how to get into making game art. The conten…
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Good stuff as always! Here are some feedback, just minor bugs :) 1) When prisoners fell off from having the ground shot out under them, their appearance turned to BroGuyver during the fall 2) On level... Dunno which, right at the start, I jumped u…
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Cool, more people to play against/with the better :) I haven't been around in the original Netrunner days so playing a few rounds of it over the weekend really opened up my eyes to how asymmetrical balance can be struck in such a diverse environmen…
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he seems like a guy that primarily enjoys making games but understandibly less inclined about the business, marketing and community aspect of it. Well obviously I can't speak for the guy but he said himself that he'd like to see people financially s…
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Cool!! :D I really like the way it moves, it mostly feels good :) I was at first not sure about the bounce after you land from the dive attack, but it didn't seem like a problem after a while. The wall jump feels simple, although to me the point of…
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I wish we could do A/B testing or empirical data instead of simple "I think" and anecdotal evidences... There's a catch 22 going on here: we're all of the regulars group, who aren't noobies who are the ones we should try to attract.
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That's a cool idea! But I don't feel a hundred icons in pink, red, blue and yellow will sufficiently give people the easy choice they need to start the experience journey - we still need to, at first, not overwhelm people with all the choices ever (…
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OK I don't mind saying it's experimental :) D3 was experimental, and TL2 was refinical :P Actually I hadn't played TL1, and someone I was chatting with today said TL1 had pretty much ALL the systems of TL2 which I found so amazingly refined...... .…
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Good points, we're all guilty of some of them at one point or another. On point 1 (Too many discussions, not enough games) and point 2 (People feeling they're out of their depth on certain subjects), I for one think that some more organisation in …
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I think this is just becoming a semantic thing cos you think I'm giving D3 positive points for something that players don't like. Right? Taking away the skill tree could be an innovation... The wiki definition doesn't say that it has to be positiv…
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So Hellgate London was by the same people as Borderlands? Or just inspired Borderlands? Cos (for me) Hellgate was awful, Borderlands 1 was great, I'm looking forward to (eventually getting to) Borderlands 2. I'd definitely say that's innovation, tha…
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Wow, that looks hectic. Can't really comment on such deep 3D dev myself, but it's really looking good! Is it actually based on chess, like Battle Chess?
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I do think that we can't try to become CGhub, conceptart.org or anything like that, because they're dedicated art portals AND they have years of history. We're about getting into game dev and game dev. So while I think it would be nice to have that…
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DIABLO WITH CARDS :D http://boardgamegeek.com/boardgame/53953/thunderstone LOTS of cards, too :)
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Cooool, maybe in that case, as your turn starts, a little summary overlay/popup/something would make it clearer for noobs like me :) City names can be random... Appleton grew 1 population has 3 food left over made 3 dollars Bobbydale grew fuck a…
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IT'S DIABLO WITH CARDS IT'S AWESOME :)
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I must say I'm getting no visual cue that tells me how the maintenance and food and coins works, I see the coins and the bread and the farms, but my city's mysteriously at 0 food all the time. So..... I basically was just running blind building as …
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I don't think we did. I'll be there early on Saturday, for the cosplay (not me in cos) with some cool folks. But I'm guessing if there's free time (and coordinated free time too) I'll be on Thunderstone :P (thanks @damousey)
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Have no idea what you are trying to say here?? Edited my post - I was trying to say that despite saying we want more people here, this isn't a bad place to be :) And I totally hear you on the technical side. (But I didn't think Elyaradine art class…
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Always appreciate how clear and precise GM errors are, actually ... NOOOO I can't remember how many times I've fought that error that doesn't tell you where it is, but it's about a variable or a list or something that was there but isn't anymore, or…
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I'll discard the first 4 points, and tell you why I wanted to avoid mentioning those things - cos those are reasons why people don't come here, whether they're true or not, it doesn't pull people here, so, I want to stay on the positive and talk abo…
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Well that's kind of the point, if not, why not? What would get people who should but hasn't become part of Mgsa to come? The way Danny spoke about him it just seemed like he knows of and chooses to not be part of it. And I'm not just talking about …
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So presumably the TL2 team saw that D3 was going in a direction that they didn't like, so left. If after they left, D3 decided to go into more polish of the original D2 formula and competed more directly with TL2, then I guess TL2 would have been in…