Tuism
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- Tuism
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None of mine on Android yet, but Dead Run would hopefully be... Sooner than later :) Welcome and definitely join us at our meetups, we have plenty of people all wanting to do something - being a programmer, don't start with design (unless you mean …
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Option 2.5, know someone who has said things set up already and get them to assist :) Any volunteers?
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Your wish is my command :D And yeah I know my computer bombs every second instance of Unity3D plugin. I don't know why, just testing Dead Run before had been hell :/ Windows build right here! http://www.twoplusgames.com/beatattack/beatattack_window…
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All I'm seeing is flashbacks of the best (puzzle platformer) game in the world Braid and THAT is very exciting :)
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Beat Attack's rAge build is now online :) http://www.twoplusgames.com/beatattack :) Thanks to everyone for giving Beatattack a try at rAge, it's truly been awesome and I totally forgot to ask everyone to help me make a video like this :(
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An update on Dead Run... It was rejected during review with the app store XD Reason? For having the words "Russian Roulette" as one of the names of our achievements...!! So we've gone and changed the name of it - it's not even a mechanical thing a…
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You mean my place?
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1) This looks incredible, sorry hadn't really seen it before now, rAge preparations have taken my time away from my usual rounds here... It looks incredible! :) 2) So many mechanics! That could be one thing that I'm a bit iffy about - too many mech…
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Headphones or speakers? I have extra headphones but not speakers :/ WHAT HOW DOES CADENCE HAVE NO AUDIO. What is the audio setup at the moment? Mac on-board speakers, no? Did something change?
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Getting ready for rAge... WHAT EVEN IS LOVE?!
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Holy cow that is smart.
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A useful resource of the logo in pdf, should be fit for most use cases but can be updated if needed. The file on my dropbox: https://dl.dropboxusercontent.com/u/15257303/makegamesSA/makegames_logo.pdf Thanks Julian for mentioning this :)
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Fengol;27539" said:I don't know why the Vanilla Ice Rap game was terrible? It might have been poor of interesting mechanics but they and the audience had fun, Jimmy even "got his friend to come try it". Shouldn't a good board game inspire those kind…
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Magic card values in the secondary market are already ridiculous without being inflated by actual (diamond?) values embedded in them :P (click the button next to the blue "Standard" to the right, click "Legacy/vintage" and see what single pieces of …
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LexAquillia;27515" said:@Tuism are you talking about Lifeboat? Yep yep, when I heard of the mechanics I wanted to play it immediately :D But alas it's a new game and new games don't really get to us quick enough.
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Wait what? I thought Camera.main is just always automatically the main camera, am I wrong?
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Kinda sad when he says "I'm bonkers for boardgames" and "Monopoly, Cluedo, etc" in the same sentence. Also DAMN that Titanic sinking mechanic looks really cool. Smart. Also there was recently another game about a sinking ship, where you control som…
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I'm here, you're awesome, we'll be fine :) (Edit: also please make sure there's a small/medium/not a tent one for me, please pleasepleasepleaseplease, thanks ^^)
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I just threw together this in a new scene and it worked: if (Input.GetMouseButtonDown(0)) { Vector3 p = Camera.main.ScreenToWorldPoint(new Vector3(100, 100, Camera.main.nearClipPlane)); Debug.Log (p); } When I had "camera" instead of "…
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Are you referencing the camera via Camera.main?
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That would be amazing, but alas we need to do floor work :/
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I'm still mentally processing the points that have been dismissed for legitimate reasons. To me none of it is perfectly ok, but I haven't absolutely made up my mind absolutely about it yet. It's certainly not death-threat bad, but it's not just noth…
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Fuck the brand, who gives a fuck about the name you call it? Talk about the issues. JUST THE ISSUES. All I hear from all sides now is how shit the brand is (and it is) and not talking about issues. "You have an issue? Well let's talk about how shit…
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Hokay guys, I made a few changes to the latest build, still here: http://www.twoplusgames.com/beatattack 1) Added a "connecting" visual cue to show that blocks connect. I realise a tutorial type thing is probably still necessary, but any juice to …
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Thanks @konman :D Yeah right now the tutorialisation is just not there. But I actually want to build the game *so clear* that it doesn't need that. From my personal perspective I have so much frame reference into this world of games that I can prac…
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Left is too much, right is too little, find a happy middle ground :)
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I think the definition of MMO is just what the words mean - Massive Multiplayer Online. In that regard Clash of Titans aims to have you interact with a whole pile of people in one way or another, so MMO is right. So the way that Clash of Titans play…
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It's among one of my personal goals to go to GDC next year, so yes I'm keen :D Guys who've been - may I ask what's the ballpark figure for budgeting?
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Seems I'm slowly but surely building my own Dark Tower :P Will upload a new speed adjustment system soon. Don't have much time right now but sooooon! Also I hadn't included any specific questions because I wanted to see if there was any general fe…
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@kobus dude if you play hexagon on hyper I'm keen to see if you can survive the current speed :P I wanted to bump it up to 200bpm :P The speed mechanic needs work to fit everyone, and I'm not keen on making it one straight up difficulty setting thi…
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@moonstormer thanks for the feedback :D yeah I think I need some sort of brief tutorial - it's not a straight forward system after all. The speed ramping is one thing I REALLY still need to look at - right now the linear progression is really actua…
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Is it just me or is the video not loading? It's an instagrammy :/ Edit: for anyone else posting instagrammies, remember to take out the "/modal=true" in the URL - remember the slash too!
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Oh sorry it sounded like a question :) In fact shouldn't the FAQ page do that? In fact should it not be like an about page, with the FAQ appended or something? Or multilinked? People hardly really would go to an FAQ page, it feels like. I may be wro…
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Isn't it usually "/press"? Or use press and use a redirect to redirect all those to press. Any will work :) The important thing is to have a prominent link.
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Hello hello :) A quick one, I haven't found anyone with even the same problem on Google, let alone a solution :/ I use a lot of TextMeshes for my UI because, well, it seems the easiest. Sometimes - often - but not always - when I type text into a…
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Lolwut XD I'd like to see how you fare at Beat Attack 200bpm :P
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Well, if we're citing Super Hexagon, have you played the hardesterest setting? (or whichever way you say it) THAT is damn near impossible. BUT SOMEONE PLAYS IT LIKE THAT. So don't just speed the boost up, speed everything up incrementally, it's lik…
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I would *love* to speak to the ATT guys. Have been wanting to for a while but it would be great if I was there. From what I know they worked with Games Salute which has had a bad reputation on BGG. BUT it's hard to tell whether it's all hot air by …
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I daresay physical things are easier to talk to the government about :) Though that may be offset by the difficulty of producing physical copies at a cost reasonable enough for sales for physical things :) Definitely interested :D
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Gotta say, I really REALLY love how this game progressed since the beginning of the thread. Your art's improved a hundred fold, the juice is coming along great and the system is seeing improvement bit by solid bit. It's looking really really great n…
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@TheFuntastic said it better than I :) Yes, don't let your game pull in two different directions, make people boost and go fast. Focus your mechanics around that :)
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I think perhaps you didn't know I was referring to the OLD Syndicate :p Listen to that! :P I have a penchant and a strange useless talent for remembering classic games' songs :) In true Super Hexagon fashion I suggest you mess with the game's s…
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I agree with @dreampunchboy, we've had many a call for something like that. The real problem is indexing and discoverability of the resources.... It's all fine and well to stick them all in a section (and I think it's different from tutorials, in th…
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Is that a riff from Syndicate there in the music? It's not exact but it's very similar. I can't help but notice and be awed :D Thumping track! :D Game looks really slick, I like the impetus of the life counting down :)
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Ah I see :) Much clearer now. I see why you'd call it a puzzle game now, though it's pretty much beyond categorising :) Float-em-up? :) Feels like a lot of your gameplay will rely on the environment and things you encounter - other than that it's …
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A simpler way of saying what has been said here is that there's a fair bit of luck in getting a game to succeed, and while execution isn't *everything*, every element that helps a game helps it. We're all iterating. As someone who has a small colle…
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Would really like to be able to give it a play, right now the concepts are all kinda in my head and I'm not even sure how they interact so the head-concepts are difficult to justify commentary :/
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Twoplus - 2 attending, Friday, Saturday & Sunday.