Tuism
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- Tuism
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Comments
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critic;45491" said:Have you tried passing the struct by reference? void MoveBlocks (ref PlayerObject _player, Vector2 _direction) No, what is this voodoo magic? :) Is there any reason to use this rather than changing the struct to a class?
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Okay I found the answer to my question - according to a Unity answer: You cannot modify the values inside a struct returned from another component the way you are - and for good reason. A struct is passed by value. http://answers.unity3d.com/questio…
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General questions strikes back :p I have a weird one, or at least I find it weird, dunno where to look... I'm using a struct to define a PlayerObject, then passing one of the PlayerObjects into a function. In the function, I can't seem to refer to…
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Oh man. Add one more interested but am stuck on the taller side of the world (Joburg of course). Unity, game design and BOARDGAME design experience. I believe boardgame design could play a big part in engaging with those who are economically challen…
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Does that mean no access to microsoft? LD making a much-awaited return for me is a big deal for me, was hoping to get back into the heydays of on-location jams!
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barmcalo;45447" said:Can you please assist with contacts of companies that print board games similar to monopoly game in South Africa. I am Calistus Bosaletswe from Botswana who is interested to print a board game similar to a monopoly. If you happe…
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Hi, here's a thread that had a discussion on local printers, have a look: http://makegamessa.com/discussion/3374/i-am-looking-for-a-board-game-printers-in-south-africa
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When you say meetup, my typical expectation is that people get together and show some stuff, talk about some stuff. If it's actually about sitting down to make stuff, that can get challenging - if there are 2 Vives and an Oculus, and I presume that …
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Oooooooh keen :) When're you thinking? Rad that you've got the hardware, it's still pretty scarce around these parts.
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Karuji;45416" said:Vulkan Aaaaand we have four boats :)
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Neither... Unity. I'm guessing it uses DirectX or OpenGL depending on how it deploys, or it just uses OpenGL. End of the day I don't care which. Seems fairly obvious that DirectX usage limits your export options to Windows. Which is, I think, why I…
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Wow that is some awesome effect, so basically they set up some kind of greenscreen system that let them "look into" any VR game via an external cam... No idea how that works but it works REALLY REALLY well :D
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Great big massive thanks to Nick first and foremost for getting this ragtag crew up to Paris on such minimal notice! For me personally it's the first time I've been part of such a business-focused gamedev shindig (Game Connection was called The Deal…
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Seems like just links to past GGJs we've done to show what we've done before. Not aggressive at all. Ah another GGJ :) I really like the idea of group jamming, and this year perhaps I'll try and get a smaller team of 2 instead of my usual MO in a G…
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I'm curious, does the player see their echo walking backwards after it hits a locked door? I haven't played the level, I kinda presume that you're either busy running away from it, or that you'll be on the other side of this locked door, so you can'…
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Make it as good as you can, get as many eyeballs on it as you can, and contact as many people as you can. Just directly go knocking on official doors. If it's good and/or there's enough people who already are saying "I WANT TO THROW MONEY AT YOU", t…
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Super stoked for the super exciting opportunity! It's looking like a very different and interesting business-focused event compared to everything that I've ever seen before, so it will be an amazing learning experience! Big fat amazing thanks to IE…
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@EvanGreenwood actually, I understand what you're saying, but I'll maintain what I said is correct: That facebook page blew up and imploded and whoever was running it left it and etc etc etc with no attack, or input or anything from anyone from MGS…
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Dude, MGSA did nothing to that facebook page. Noone organised an attack, noone did anything at it, or to it. Whatever happened there, happened by itself. Good luck to whoever wants to do something interesting. If it is, people will go. It's a fair …
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Sorry for not coming to this one, I have a bunch of stuff that needed doing plus a bunch more since some news came up. But hope that I had given enough feedback in the previous student clumping to make up for it :) Hope to make the next one :)
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Welcome :) Seeing as your game is already "out", are you looking for feedback? What are your personal goals for this project? This post? I personally don't have Android so can't play it, but I just wanted to holler :)
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Flash Point is a super well known game, well done guys :)
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We had a sign up this time :) Thanks everyone for a rad meetup! :) There was a good number of new faces, so a warm welcome to all the new peeps, if they stumble to these parts. Please hang around and say hi to everyone, join in the chatter :)
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@Fengol if you're not ready for tonight don't rush it, take your time for next one :)
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Oh right, my mistake, got my items crossed. You get a slot! You get a slot! EVERYBODY GETS A SLOOOTTTTTT :D (If everybody is @Bensonance and @Fengol) Guys are you confirming?
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@Bensonance VS @Fengol for the final slot FINAL FIGHT. FIGHT!
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@AngryMoose no worries! Good luck with your evening!
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The new look is interesting, looks like paper cutouts :) Something I just noticed, probably insignificant - any reason "HEADSHOT" starts on the left and scrolls to the right? If it started on the right and scrolled left, you could start reading the…
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So... I've been absent from checking the forums in a while, my bad :P What's the deal now? @CuCl3 made a slack, and @Fengol posts that there has always been a slack with 700 members? Why have I never heard of any of this before :P
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@AngryMoose yay :D Your spot in the keynote is booked :)
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It's an interesting idea, the thought of the entire game being in the same spot is rad, I'd love to see some actual reason for it and diminishing resources implemented in a realistic way, that's after all what survival games are about :) As it is, …
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@KamikazeHamster there used to be a makegamessa page on meetup.com, but we eventually dropped it as it: 1. Was costing the organisation monthly fees (that means someone had to pay it out of their own pocket as the organisation doesn't have its own m…
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This would probably be the first jozi meetup I'm missing all of the MGSA years. The other Asian @elyaradine I leave the token to you :P *passes the Asian token* Enjoy it guys :D
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Happy to have tried it at A MAZE, here's a drop of the stuff we spoke about: 1. The initial shock of intimidation is SO REAL. The hulking enemies coming towards me slowly TOTALLY gave me that fight or flight response. 2. It was super fun doing the b…
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I believe this is being addressed by @LexAquillia and IESA... Bat signal :)
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Cool :D Rad that you got it to work with some cheap non-standardised thing tech!
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Nandrew;44516" said:[quote="EvanGreenwood;44465"]I know this isn't going to be advice you want to hear, nor advice you're looking for. But I'm upset with myself for not being blunt and frank in the past with you, so I'm going to try to do better now…
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A bit sad that I hadn't prepared for this LD :( The confusion with Mike not running this LD and the site not making official announcements threw me and plans were made beforehand... That, and A MAZE preparations... Good luck with your #LD!!!! I am …
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Thanks for the interest in this! I haven't really made much in the way of progress on this, but I really should as it's the last hurdle before I can call it finished... ... But I don't know what to add/change XD ... it's the last 5% that'd take 95…
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+1 for colcaccio - it's a known location with tables that we can draw on :)
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Cool stuff, thanks! :) Would love to know how your marketing efforts affect the numbers eventually, post mortem, etc :) Eventually, of course :)
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Are we putting a date to this? Still 2nd weekend of the month, etc? I'm keen for whatever we're down with, maybe with a stompy t-rex game to test :)
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D: nooo
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What is the definition of "selling a game" or "distributes t in SA? That's a really important one to know in this context.
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@evangreenwood your physics prowess is constantly astounding me, you've had tons of experience in it, (insert endless list of physics based stuff you guys've made) so inspire, much wow :) But really, so much to learn from your joints and addforces …
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I'm jamming! Definitely jamming!!! If not then.... I'll jam anyway!!! Probably Sat and Sunday, possibly Friday, depending if people are going through from the Strand :)
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To echo what's already been said, make a lot of stuff, make more stuff, and don't stop making stuff. Make short little things, make things even if you're not sure if they'll sell, but just keep making things. The more things you make the more you'll…
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Congrats everyone! :D Ultimately I think the biggest win is seeing how many games got made overall. Thanks to all the judges for your inputs, and woooo, hope everyone takes their creation further! :D
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I was a bit confused when some combinations worked and some didn't, was that the hardware jamming up (the famous keyboard jam that we have problems with with multiplayer games of yore) or was it a time constraint that not all combinations triggered …