Looking to build a small team.
Hi Everyone,
Does anyone know where I can start recruiting people for a small team? I have a little project i want to start working on a horror game that works with music to trigger emotions. It's a little hard to explain but I'm aiming for a similar effect to what the old silent hill games had. I need a few 3d modellers, texturers (I'm not sure there are real words) level builders etc. At the moment it will only be a passion project but i know what my weaknesses are and would appreciate some help.
So any good places to recruit?
Does anyone know where I can start recruiting people for a small team? I have a little project i want to start working on a horror game that works with music to trigger emotions. It's a little hard to explain but I'm aiming for a similar effect to what the old silent hill games had. I need a few 3d modellers, texturers (I'm not sure there are real words) level builders etc. At the moment it will only be a passion project but i know what my weaknesses are and would appreciate some help.
So any good places to recruit?
Comments
What I've found to help is working on the game, and if you can make it seem like it has potential, it gets easier to find collaborators.
I mean to say, I think it may be quite difficult finding collaborators when all you have is an idea, but when there are parts of the game in place (be it the programming with placeholder art, or the art with placeholder programming) then people can start to see how their contributions would add value to the project.
I can add some screenshots if anyone wants to see but its mostly grey blocks abd such mainly used to test movement around the level and some mechanics.
I guess I can add some basic textures just to make it look like something other than a grey mess.
But it is possible!
It is important to realize that the actual art is not so important in creating an unsettling feeling or tension. Other factors that come to mind are pacing (when things happen, how things are spaced), revelation (when and how much you show the player), unusual juxtapositioning (a doll in a jail is way creepier than just a jail), inhuman spaces (ceilings that are unnaturally low or high), unexpected repetition (20 dolls in a jail is even more creepy than one!), unusual placement of objects (a car on the ceiling), inanimate objects that move. It is actually extremely fun to work these things out and come up with new ways to unsettle the player.
For GGJ we made a creepy game without an artist - we used mostly free assets, and creepy paintings by traditional artists. There is a lot of interesting imagery on the web that you can use to work out how to structure the game to create the tension you want (a lot of it can be done with blocks alone already). Then, when your game is already scary, you can replace the art with something better. Here are some screenies of what we did - most of the world is just textured blocks, with a few items placed around the world.
Those screenshots look cool :)
Just staring at them makes you feel uneasy.