Unity iOS Development support thread.
Hey guys,
I am STILL busy trying to get my client's app onto the app store and I am running into some problems. If you have answers or are better at googling than I am please help ;)
Info : Using unity 5.2 with xcode 7.0.1
Some questions :
1: If set the deployment target to 6.0 can I run the app on devices with iOS 7, 8, 9 ?
2: What does it mean when xcode says "Could not find developer disk image" when I try to build to a connect iPhone 4s ?
3: I get a bunch of "referenced from :" errors what does this mean ?

*Edit*
PS : Apple sucks, long live Android !!!
I am STILL busy trying to get my client's app onto the app store and I am running into some problems. If you have answers or are better at googling than I am please help ;)
Info : Using unity 5.2 with xcode 7.0.1
Some questions :
1: If set the deployment target to 6.0 can I run the app on devices with iOS 7, 8, 9 ?
2: What does it mean when xcode says "Could not find developer disk image" when I try to build to a connect iPhone 4s ?
3: I get a bunch of "referenced from :" errors what does this mean ?

*Edit*
PS : Apple sucks, long live Android !!!
Comments
Have a look at this:
http://answers.unity3d.com/questions/788331/xcode-511-missing-architectures-arm64.html
It might be that you just need to set your scripting backend to IL2CPP and Architecture to Universal in your Player Settings.
Hope that helps!
Long live visual studio
1: Yes. Aiming for a lower build target will allow never versions of iOS to run the thing fine.
2: I would assume it means that the phone isn't properly connected to Xcode... Can you push code to the phone at all? Is the phone up to date enough?
3: So that looks like the game is including a bunch of stuff that it doesn't need. What scripting backend are you using?
The phone is running iOS 9.2 so I assume it is up to date right ? From what I gather it looks like I need to be on the latest xcode version if I want to develop for the latest iOS version even if my deployment target is an older version of iOS.
I am using IL2CPP but I was running on the simulator when I got those errors. I forgot to change the SDK setting in Unity to simulator. For the first time I am now able to get the game running on a iOS device, albeit a simulated iOS device so YAY.
I will look into some solutions to the "Could not find developer disk image" problem and post any progress here.
Thanks for the help. I will probably be using this thread again for some other Qs.