[Steam-Release] Galaxy Union
Hi guys
For the past year I have been working on Galaxy Union, a 4x turn based strategy game. I finished the game last week and submitted it to a few places for publishing. Right now it's available at Desura, gameolith, IndieDB and IndieCity. The game was made with XNA and the code count sits at around 20k lines with some support software as well. Cybercritics is just me at the moment, depending on how well the game does that might change.
A turn limited demo is available from dropbox, let me know what you think.
For the past year I have been working on Galaxy Union, a 4x turn based strategy game. I finished the game last week and submitted it to a few places for publishing. Right now it's available at Desura, gameolith, IndieDB and IndieCity. The game was made with XNA and the code count sits at around 20k lines with some support software as well. Cybercritics is just me at the moment, depending on how well the game does that might change.
A turn limited demo is available from dropbox, let me know what you think.
Thanked by 1Bensonance
Comments
That's a lot of work to put into a game, when did you start putting it up online? Also, I have no idea what's going on in your video - some voiceover would go a long way towards setting out some expectations ;)
TBH, it was a year on-off working on the game, I had some other projects during the same time. As for the commentary, I'm originally from Serbia/Croatia, so my English sounds a bit eastern European even though we moved here a long time ago. I prefer to have a product ready before I put anything online, so about a week ago when it was finished I put everything online.
Would like to enter the Rage competition if possible.
I would just like to share some experience with you. Launch is very important, most of your sales come from it, visitor graphs show that virtually 75-90% of your interest comes within the first month on a site. Steam Greenlight can generate a lot of interest, but not as many sales even if you include links. You need to have good promotional material ready, trailer is essential.
So with my noob first ever attempt of publishing a game, I have not yet received a payment. I have started work on a new game (Space Duty) and this time it will be different ;)
And thanks for sharing your experience. That kind of sharing really helps the community.
If you need some feedback on Space Duty from developers (who would be more willing to look past alpha stage rough edges) then please do post progress/questions etc here.
This isn't really a community you can expect to get sales out of posting... but many of us have released games and would like to help others by sharing our experiences.
(@dislekcia , who posted earlier in this thread, for instance was part of the team that developed the very successful Desktop Dungeons, which is also a turn-based game, albeit a puzzle rogue-like one, and he is also a business wizard (by night). I'm just trying to say we'd like to help, and there are some brains here filled with useful information, but you've got to ask for it first )
As for Space Duty, thanks for the offer, I might need some input at a later stage, it's still a bit too early to be asking for feedback and I'm sure to need some testing at some point. Gonna make a separate topic for Space Duty and leave this one for Galaxy Union.
GB1Y8-V3H9Y-MJEIS-8K70R-OMTLG
PM7PA-5ME8Y-2WU06-848R5-RKASW
RM555-7M1QM-O2V61-R1P77-OHWQW
OEZAB-WDO8S-29AXV-N2QM6-4IZ60
W0SIZ-Q4AMC-QSNBC-BDIYI-GTBW8
ZCINT-1SXX9-PM46A-RD4IS-OPA2Y
NAMGJ-RLZF4-Y7FTA-ABO6P-20OOG
JX3RI-DBVIA-9Y0IP-PZ2G9-IWG39
ZNREB-IJZF1-PLDH9-8A7O0-IIP2X
MYZZU-1GKR1-G9WQT-T93Y6-L2ERP
Some votes would be nice too :)
It would take some effort to have it back online, depending on Greenlight, I'm planning of converting the WCF service to Azure, rebuild the DB into Azure DB and add some sort of tutorial system.
However this is not a priority at the moment, I'm currently working on Space Duty, also planning to make a topic here for it as soon as I have something playable.
Steam link: http://store.steampowered.com/app/365240/
As for the financials, it's pocket money, not something you can live off.
http://80.lv/articles/galaxy-union-the-building-and-marketing-of-indie-space-4x-strategy/