CANCELLED - [Event] Hyper Joburg Playtest and High-Five Day - 2 May!
Hey all!
Time for the next Joburg playtest day! The plan:
Meet up, play each others games, give feedback, get high fives!
When: Saturday, 2nd May - 12PM - 3PM
Where: Wits Digital Arts, Corner of Jorrissen and Station Streets, Braamfontein
Parking: If you get through the gate on the digital arts side of Wits (the one on the map) parking is pretty plentiful on a Saturday :)

Comment below for suggestions (particularly the time, and how far from the meetups we should have these) and also what game you're planning on bringing along!
Time for the next Joburg playtest day! The plan:
Meet up, play each others games, give feedback, get high fives!
When: Saturday, 2nd May - 12PM - 3PM
Where: Wits Digital Arts, Corner of Jorrissen and Station Streets, Braamfontein
Parking: If you get through the gate on the digital arts side of Wits (the one on the map) parking is pretty plentiful on a Saturday :)

Comment below for suggestions (particularly the time, and how far from the meetups we should have these) and also what game you're planning on bringing along!
Comments
Totally up for some reading material to talk about on the day. Any chance we can add books to the list? I'd love to have people look into Rules of Play, or A Theory of Fun and talk about a topic from that.
An idea for discussion: how about we share some Ludum Dare games that we played (not necessarily our own, because that's repetitive), and talk about how they were good and how they could be better?
Yup books are a good idea too, but whole books might be draining to pre-consume (depends, Theory of Fun would be okay). We could discuss it though, perhaps single chapters of books? :)
@Tuism Most of the books are pretty easy to get PDF's of :). I have Rules of Play + Game Feel + lots of others, then I buy when I can, simply because I prefer reading hard copy :).
Ooh I like the LD games idea too! This could slot into a general "play some games, analyse them and discuss them" slot quite easily :).
Personally I'm leaning towards dominant/degenerate strategies. Most design books will have sections on it, and there are quite a few good resources about them online.
@Bensonance haven't done much game work recently: been busy sorting out bank accounts and tax stuff. (On that note US tax is easier / less confusing that SARS, srsly :/)
Time to let us know with screenshots/gifs what you're gonna be playtesting! :D
Also, in terms of our prescribed content, here are my suggestions:
Level design in a day: Histories and Futures
Training for the Game Design Olympics (Just the first main page, none of the resources.
Cactus on Game Jams Part 1
Cactus on Game Jams Part 2
Cactus on Game Jams Part 3
Check those out and comment on which you'd like to do!
Then suggest your own ones! Art, design, programming, anything!
Tomorrow then I'll prescribe one by 12 (based on either the one people want to do, or my own discretion).
Prescription is Cactus on Game Jams!
As well as bug-mashing on Codename: Canyon - my tilt-twisty speed game that I started while doing Dave's thing at Microsoft XD
If I can figure out controllers (all over again) for No More Boxes Block Party I'll bring it along too. But no promises on that one :/
Also I do still have to improve on how the links work - they're not completely working the way they should.... That'll take more debugging. Right now I'm working on mechanics first.
Thanks! :D
I'll schedule the next one for during the week so at least the few that do come will have students to test on.
I know on Twitter Luke Carelsen said he'd be going though.
PM me if you'd like to come and I'll shoot you details :)