[Event] Cape Town Open Workshop on for Game Development 12 November 2014

edited in Events
Hi All,

Sorry for the short notice, but I only received this mail last night.

"Hi Everyone,
In collaboration with the Swedish Embassy and the JCSE, we are hosting Sten Selander, an internationally renowned expert in new and digital media as well as serious gaming, at TheBarn this week. Sten has been instrumental in designing the Gaming Industry Strategy for the Middle East. http://www.xmedialab.com/mentor/sten-selander
"

Topic: "Growing your game development studio for an international audience: Swedish insights"
Where: TheBarn in Woodstock.
When: Wednesday 12 November 2014 (That's tomorrow!)
Time: 09:30-14:00.

If you are keen please RSVP to Naz on naz@bwb.org.za
Thanked by 1AngryMoose

Comments

  • dang it, during work hours too :(

    oh well, anyone here going who can report back to the rest of us?
  • I just got the an invite through UCT too. I will be attending!

    @LexAquillia is the committee attending the round table discussion tomorrow too?
  • @creative630 I'll be there, and Danny as well.
    Thanked by 1creative630
  • O_o wow short notice. Would have loved to come if I didn't have exams and had more than 2 days to get there :P
  • edited
    arg, I'll just work late that evening, count me in (i.e. rsvp-ing now)
    Thanked by 1creative630
  • I would like to point out that tomorrow is not Wednesday :p

    Naz also said "see you tomorrow" when I emailed so I thought the date was wrong. Have confirmed with Naz that it is indeed on Wednesday. Seems to be an infectious typo lol
  • Just RSVPed. See you all there :)
  • edited
    REPORT BACK

    Since I wanted a report back I thought maybe someone else did too, so I'm going to just post a few words on what the day was about. Please note that this is my interpretation of another person's interpretation so the whole description is subject to my selective/poor memory and a double layer of perspective.

    Basically we were given a talk about design rather than a workshop vibe (though it did break away into discussions afterwards so it was workshop-ish). The talk was a brief history of Swedish culture (culture in the broad sense, i.e. general ways in which Swedish people go about doing and thinking about things). Turns out that because of their harsh climate and poor economy (150-200 years ago) each household was forced to learn all the necessary survival techniques and constantly improve on those (else they'd starve and freeze to death).

    That culture of constantly testing and improving carried forward into modern days and was a major component of the great success stories of Swedish business (IKEA, Ericsson, and like a billion other huge companies). All relied on constant and rigorous testing and re-evaluation to design the best possible product for that company.

    If this sounds familiar then you have cottoned-on that this is basically our beloved rapid prototyping, fast failing, design by iteration process that we usually employ in games. This design process seems core in Swedish culture and business.

    There was then some discussion about how our local culture and context has given rise to unique business models. There was discussion of government and corporate funded game stations that are brought to rural communities (since many of these communities are usually not willing to part with their very limited supply of money for things like games), MXIT's model and an interesting model that worked in India which is basically local stores renting out game time on mobile devices.

    After this the discussion went to and fro and in interesting directions that I can't all remember now. We then broke away and spoke about game jams, getting a more diverse crowd involved in games, privilege, feminism, criticism, conversation, and a bunch of related topics. But by now we were all just having a conversation.

    So a pretty good day, thanks all :)
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