[Android WUT!?] Pin Pong v1.0
Hey guys
Update:
Released on Google Play and teh Amazons:
Google Play
Amazon
----
Previously...
1. Wooglie - just the basic free game, levels can be unlocked by scoring enough.
2. Facebook - free game + levels can be unlocked by spreading the word.
3. GameJolt - free game + achievements & high scores on the platform.
4. Kongregate - free game + achievements & high scores on the platform + levels can be unlocked via Kong IAP.
Cheers!
Update:
Released on Google Play and teh Amazons:
Google Play
Amazon
----
Previously...
1. Wooglie - just the basic free game, levels can be unlocked by scoring enough.
2. Facebook - free game + levels can be unlocked by spreading the word.
3. GameJolt - free game + achievements & high scores on the platform.
4. Kongregate - free game + achievements & high scores on the platform + levels can be unlocked via Kong IAP.
Cheers!
Comments
This is such crappy level design - I think proper levels will probably help a lot to make the transitions a bit less confusing.
Glad you liked it :-)
But I did enjoy it! Keen to play a build with scoring and some different maps or what ever you have in mind :D
Pin Pong [Web Build - 8.8MB]
Thanks :-)
Focus seems heavily tilted towards the ball, it should be in a pinball type game, but maybe a bit too much.
Flippers are a bit small and slow, in pinball you usually feel that your flippers are powerful, it's basically your only input and you need to feel like you are controlling the game.
Maybe you should map the flippers to left and right shift in addition to the arrow keys, this gives a feel of a real pinball.
Not exactly sure how nudge would work in your setting but it's a core dynamic for a pinball type game, it extends your input from 2 to 4 inputs and allows you to influence the game on a "strategic" level.
Great work :)
Not sure what you mean with the focus on the ball? Are you talking about the camera tracking?
Point being that the ball is not the focus of the game, but the flippers are. In your prototype I felt like I was watching a nice show of the ball doing it's thing, but also felt like I was not participating enough. Problem is that that is probably the main tradeoff when designing a pinball game. You want to give the player a nice show, but you still need to involve the player in that show.
The fact that you are playing with gravity is really hitting at the core of what pinball is, since real pinball relies on gravity to bring the game back to the player, the ball will always come back and that is a given. You are playing with that core feature and are leaving the player in a uncertain state, you can probably use that to your advantage, a distinction from other pinball games.
To put it simply, yes, I'm talking about camera tracking :)
I'll try to test this theory further by making a level using a traditional pinball design - that should help me to narrow down and tweak it a little further.
Thanks dude.
1. Faster flippers
2. Added "Shift" and "Control" Keys
3. Use "Space" for random nudging
4. "Enter" and "Escape" manipulates buttons
5. Minor playfield adjustments
Feels better now, I have some more suggestions.
Pinball machines are huge show-offs, you can comfortably get away with a huge text saying "Gravity Shift" and a sound effect on top of it. Also you can have combo names and then show them off.
If you want to give the player something to play towards you can add a "status" table, the table can contain the different combos and achievements that light up.
You can anchor the camera on the flippers and then tilt towards the gravity and ball direction, this way the flippers are the center of focus. Keep 360deg flip as it looks very nice :)
Maybe you should increase the minimum velocity of the ball, so it doesn't appear to stall sometimes.
Looking forward to the optimized level design.
Pin Pong is now in Alpha and has some new levels.
Pin Pong [Web Build - 15.5MB]
@FanieG / @Critic - I have implemented most of your suggestions - please let me know what you think of the changes.
Overall the game is solid and I really enjoyed it. Are you planning a version for touch devices?
Yes, the game is designed specifically for touch devices - I have already deployed to windows phone and android phones, but that same paddle problem exists there too due to slower performance. I'm looking forward to try it on a tablet with some more horsepower so that I can get a proper baseline.
I love that you hated level 2 (even if it was just due to frustrating paddles) - but I am hoping to have some insane and frustrating levels in there too :)
Pin Pong has now been "early access" released (just to build the community) on Facebook, Wooglie, GameJolt, and Kongregate, and oh boy am I having fun with this XD
Basically here's how I am rolling this game out:
1. Wooglie - just the basic free game, levels can be unlocked by scoring enough.
2. Facebook - free game + levels can be unlocked by spreading the word.
3. GameJolt - free game + achievements & high scores on the platform.
4. Kongregate - free game + achievements & high scores on the platform + levels can be unlocked via Kong IAP.
Some things I am proud of as this is my first released game:
1. Featured on GameJolt for a few days after release :D
2. One of the top rated Arcade games and Popular games on Wooglie (for now :3)
3. Let's play on youtube by probably the most unknown "let's player" in the world \0/ lol
My next phase would be to build out the game (more levels and gimmicks :P ), and look at release on mobile platforms, consoles, and maybe steam (though I doubt this game will get greenlit :P ).
Cheers!
I'd love to hear how the results come out! :)
Links are in the OP if anyone is interested.